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HomeEmerald ImperiumPokémon › Heatmor
#631 · Emerald Imperium

Heatmor in Emerald Imperium

Fire — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats Attack 97 → 90, Speed 65 → 100 (total 484 → 512)
  • Abilities gains Fatal Precision and loses White Smoke

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Egg moves: Pursuit, Wrap, Night Slash, Curse, Body Slam, Heat Wave, Feint Attack, Sucker Punch, Tickle, Sleep Talk, Belch

Heatmor in other guides

The same Pokémon, as 10 other hacks change it:

Where to find Heatmor

AreaMethodLevel
Jagged PassGrass25-275% rare
Magma Hideout 1FGrass40-50
Safari Zone NorthwestGrass40-45

Level-up moves

LvMoveTypeCatPowAccPP
1Hone Claws
Sharpens its claws to raise Attack and Accuracy.
DarkStat15
1Incinerate
Burns up Berries and Gems preventing their use.
FireSpec6010015
1Lick
Licks with a long tongue to injure. May also paralyze.
GhostPhys3010030
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
6Odor Sleuth
Negates the foe's efforts to heighten evasiveness.
NormalStat40
11Bind
Binds and squeezes the foe for turns.
NormalPhys158520
16Fire Spin
Traps the foe in a ring of fire for turns.
FireSpec358515
21Fury Swipes
Rakes the foe with sharp claws, etc., 2 to 5 times.
NormalPhys1810015
26Snatch
Steals the effects of the move the target uses next.
DarkStat10010
31Flame Burst
A bursting flame that does damage to all foes.
FireSpec7010015
36Bug Bite
BugPhys6010020
41Slash
Slashes with claws, etc. Has a high critical-hit ratio.
NormalPhys7010020
44Fire Lash
Whips the foe with fire lowering its Defense.
FirePhys8010015
47Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat20
50Flamethrower
A powerful fire attack that may inflict a burn.
FireSpec9010015
56Spit Up
Releases stockpiled power (the more the better).
NormalSpec110010
56Stockpile
Charges up power for up to 3 turns.
NormalStat20
56Swallow
Absorbs stockpiled power and restores HP.
NormalStat10
61Flare Blitz
A charge that may burn the foe. Also hurts the user.
FirePhys12010015
66Inferno
Powerful and sure to inflict a burn, but inaccurate.
FireSpec120505
73Dynamic Punch
Powerful and sure to cause confusion, but inaccurate.
FightingPhys100505

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (34)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM11Sunny Day
Fire
TM12Taunt
Dark
TM18Rain Dance
Water
TM19Giga Drain
Grass75
TM22Solar Beam
Grass120
TM28Dig
Ground80
TM35Flamethrower
Fire90
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM40Aerial Ace
Flying60
TM46Thief
Dark60
TM50Overheat
Fire130
TM52Focus Blast
Fighting120
TM56Power-Up Punch
Fighting40
TM60Drain Punch
Fighting75
TM61Will-O-Wisp
Fire
TM65Shadow Claw
Ghost80
TM71Stone Edge
Rock100
TM87Low Kick
Fighting1
TM101Superpower
Fighting120
TM102Scorching Sands
Ground70
TM109Bug Bite
Bug60
TM110Stomping Tantrum
Ground75
TM111Fire Punch
Fire75
TM113Thunder Punch
Electric75
TM132Knock Off
Dark65
TM143Aura Sphere
Fighting80
TM144Heat Wave
Fire95
TM146Power Whip
Grass120
TM150Flare Blitz
Fire120
TM158Body Slam
Normal85
HM01Cut
Steel75
HM06Rock Smash
Fighting60