HomeRecordkeepersPokémon › Cherrim
Cherrim
#421 · Recordkeepers · unchanged from the official games

Cherrim

GrassFlower Gift

Level-up moves 4

LvMoveTypeCatPowAccPP
100Sunny Day Phases 1–2 rotation
Boosts the power of Fire- type moves for 5 turns.
FireStat5
100Solar Beam Phases 1–2 rotation
Absorbs light in one turn, then attacks next turn.
GrassSpec12010010
100Weather Ball Phases 1–2 rotation
The move's type and power change with the weather.
NormalSpec5010010
100Dazzling Gleam Phases 1–2 rotation
Damages foes by emitting a bright flash.
FairySpec8010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Cherrim

AreaMethodLevel
Minibosses — Sun onlyMiniboss (three per area, drawn from the pool)90–99, scales

Other changes in this game

  • Miniboss: three of the pool guard each area, drawn at the start of the run. In the Sun pool. Fights in 2 phases, restoring to full HP at the phase change.
  • Its ability, Flower Gift: Allies power up in sunshine.
  • Innates switch on as your boss count grows: Leaf Guard (Blocks status in sunshine.) — from your 2nd boss win; Serene Grace (Promotes added effects.) — from your 4th; Photosynthesis (Grass moves deal 50% more damage in sun.) — from your 6th.
  • Reward for beating it: the move Solar Beam+ (Absorbs light in one turn, then attacks next turn.).