Pokémon Project Nova
Kanto, ten years on and cracked open by earthquakes: every Generation 1-3 Pokémon restatted, retyped and given an all-new moveset, a fully rewritten move list, and a mysterious new "Nova Species" mechanic this guide can't document yet because the creator hasn't published it.
More about the game
Project Nova is Gilko's first ROM hack, built on Pokémon FireRed. It picks up in Kanto ten years after the events of FireRed and LeafGreen: a run of earthquakes has reshaped the region, opened new areas and cities, and given rise to "Nova Species" - new regional forms that turn up more and more often as the story goes on. Trainer licences are now restricted to adults, one of the story beats behind Kanto's changes. Every one of the 356 Generation 1-3 species keeps its name but gets its own hand-written base stats, typing, abilities and full level-up moveset, and the move list underneath them - 468 moves in all - was rewritten from the ground up, power, accuracy, PP and effects included, alongside a run of brand-new custom moves. Gym leaders and trainers were reworked for a harder fight, though no team sheet has been published to build those pages from (see the notes below). Double battles feature throughout.
What's different, point by point
- Kanto, ten years after FireRed and LeafGreen, remapped and reshaped by earthquakes with new areas and cities alongside familiar ones
- All 356 Generation 1-3 species restatted, retyped and given a brand-new level-up moveset by hand
- A full 468-move rewrite - new power, accuracy, PP and effects, plus original custom moves
- "Nova Species" - new regional forms brought on by the earthquakes, appearing more often as the story progresses (their stats, typing and species list aren't published anywhere yet - only where to pick up the key item tied to them)
- Trainer licences restricted to adults, part of the story behind Kanto's changes
- Gym leaders and trainers reworked for a harder fight, and double battles throughout
- 50 numbered "Nova DNA" key items scattered around the region, turned in for rewards
- 22 move tutors, most of which relocate to an underground room in Fuchsia City partway through the story
Gilko (GilkoGaming)
This guide is built from Gilko (GilkoGaming)'s own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table the creator's newest ("2.0") encounter sheet publishes: 50 areas, split by Grass, Surfing, the three fishing rods, and the sheet's own Gift/Static/Rock Smash sections. The documentation itself is stale against the current 2.7.0 release - see the version note above. |
| Encounter rates | From the game itself | The sheet's own encounter rate for every slot; a star marks anything at 5% or under. |
| Wild levels | From the game itself | The sheet's own per-species levels. |
| Stats, abilities and movesets | From the game itself | Base stats, types, abilities and full level-up movesets for all 356 Generation 1-3 species, entirely the creator's own numbers. Not covered: the Nova Species regional forms themselves - no stat, type or species table for them has been published anywhere (only the Nova DNA key item's pickup spots, on the Items page). Documentation is stale against 2.7.0 - see the version note above. |
| TM and HM compatibility | From the game itself | All 50 TMs with their move, from the creator's item sheet. Per-species TM compatibility isn't published, so no compatibility list is shown. |
| Where TMs are found | From the game itself | Every TM's location and shop price, in the creator's own words, including the handful the sheet itself flags as "not yet added" as of its 2.0 pass. |
| Trainer and boss teams | Not published by the creator | No trainer, gym leader or rival roster is published anywhere in the creator's documentation, so there are no trainer, gym-leader or level-cap pages. Ask in the Project Nova Discord Project Nova is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's trainer teams. |
Credits
- Design, writing, mapping, scripting and every table this guide is built from: Gilko (GilkoGaming)
- Release page and patch downloads: Gilko, on GitHub
- Bug reports and support: the Project Nova Discord
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
VersionThe game's current release is 2.7.0, but every document this guide is built from is internally labelled "2.0" (the wild-encounter sheet keeps an older "1.21" tab too - only the newer "2.0" tab is used here). That means the creator's own tables were last updated for version 2.0, and any stat, moveset, encounter, TM or tutor location on this guide could have moved in the four patches since. Nothing on this site was guessed or filled in to cover that gap - it is simply worth knowing before you trust a number down to the last level.
Nova SpeciesThe hack's headline mechanic - new regional "Nova Species" forms brought on by the earthquakes - has no stat table, type list or species list published anywhere the creator has shared. The only Nova-Species-related data available at all is where to pick up the 50 numbered "Nova DNA" key items tied to the mechanic, which is why this guide has an item list for Nova DNA and nothing else about Nova Species.
TrainersNo trainer, gym leader or rival roster has been published for this hack. The creator's release page says gyms and trainers were "reworked for more difficulty," but none of the creator's four documents contains a single trainer's party, so there are no trainer, gym-leader or level-cap pages here.
Stats And MovesBase stats, types, abilities and level-up movesets are the creator's own complete rewrite for all 356 species (not a list of changes from the original FireRed dex), taken from the "Pokémon List 2.0" document. The 468-move list underneath them - type, power, accuracy, PP, category and effect - is the creator's own "Updated Move changes 2.0" sheet. A small number of spelling slips in both documents (for example "Forsight" for Foresight, "Twinneedle" for Twineedle) are corrected to the real move name; everything else is exactly as published.
EncountersWild tables for 50 areas come from the encounter sheet's "Available Encounters 2.0" tab: species, encounter rate and level for Grass, Surfing, the three fishing rods, and the sheet's own Gift, Static and Rock Smash sections. A few areas split their table by floor or zone (Mt. Moon's three floors, the Safari Zone's eleven zones), which is why some areas show several tables under the same method name.
ProgressNothing in the creator's documents lays out badge or route order, so almost every area is left unplaced rather than guessed at. The one order this guide can state comes from the move-tutor sheet: most tutors start out in a field location and later relocate to an underground room in Fuchsia City, which the stage list below reflects.