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DS · Pokémon Platinum · v1.0 · by SinisterHoodedFigure

Pokémon Platinum Kaizo

68areas505Pokémon45bosses481trainers
What makes it different

Sinnoh rebuilt as a Kaizo run: every trainer redone with full movesets, natures and items, and whole areas locked under permanent weather.

More about the game

SinisterHoodedFigure's Kaizo treatment of Pokémon Platinum, produced by Mr. Keating and the fourth game in the Kaizo series that also includes Emerald Kaizo and Crystal Kaizo. Every trainer in the game is rebuilt with a full four-move set, a nature, an ability and a held item, and the documentation splits the whole run into ten segments from Roark to the Elite Four. Wild tables are rewritten across Sinnoh, base stats, abilities, evolution methods and move data are changed throughout, and a number of areas run under permanent weather or Trick Room, which the guide notes on each fight that happens in one.

What's different, point by point

  • Every documented trainer carries a nature, an ability, a held item and four moves
  • Ten documented segments from the Roark split to the Elite Four
  • Whole areas under permanent weather or Trick Room, including the Veilstone Warehouse under permanent Trick Room
  • Wild encounter tables rewritten across Sinnoh, with the documentation's own rates and levels
  • Base stats, abilities, evolution methods and move data changed throughout
  • HMs and rods moved: Surf comes from Mr. Backlot at the Pokémon Mansion and Waterfall from Cynthia at Sendoff Spring
Everything it changes →
Made by

SinisterHoodedFigure

This guide is built from SinisterHoodedFigure's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfThe Encounter Document covers 68 areas. The Mastersheet also ships a raw table that still holds vanilla Platinum values; it is deliberately not used.
Encounter ratesFrom the game itself
Wild levelsFrom the game itself
Stats, abilities and movesetsFrom the game itself
TM and HM compatibilityFrom the game itself
Where TMs are foundFrom the game itselfTM and HM placements come from the Item Sheet's own checklist, including the HMs each one needs to reach.
Trainer and boss teamsFrom the game itselfEvery fight the ten split documents list, with natures, abilities, held items and movesets. EVs and IVs are not in the documentation, so they are not shown.

Credits

Reading the tables

SourceEverything here comes from the hack's own four documentation workbooks: the Mastersheet, the Encounter Document, the Trainer Docs and the Item Sheet. The hack's website went offline while this guide was built, so the official link points at the creator's own Patreon instead of a release thread.

RatesEncounter percentages are the documentation's own per-slot rates, printed as they are given and never rescaled to add up to 100.

TrainersThe documentation lists 481 fights across its ten splits, and those are what this guide publishes. The ROM's raw trainer table holds more rows, but they are unused slots — one placeholder team repeats 69 times.

NaturesNatures come from the split documents. Where a fight lists two natures for one Pokémon, both are shown: the documentation gives one for each version of that tag partner.

WeatherSeveral areas run under permanent weather or Trick Room. Where the documentation names one, it is repeated on every fight in that area.

RodsThe documentation is inconsistent about the middle rod: its encounter tables say Good Rod and its item checklist says Great Rod. Both names refer to the same rod.