Trainer · Route 110
Fisherman Dale
2 Pokémon
levels set by your team
Fisherman Dale fields 2 Pokémon, at levels the game sets from your own team in Route 110.
Fought at Route 110.
This is around Beat Brandon — Dewford Gym, badge 2 in the story — that page lists everything you can have caught by this point.
Types on this team: Poison ×2Water ×2
| Pokémon | Ability & item | Moves | Base stats | |
|---|---|---|---|---|
| Tentacool level set by your team WaterPoison | Ability Clear Body/Liquid Ooze Hardy nature | Water Pulse Sludge Wrap | HP40Attack40Defense35Sp. Atk50Sp. Def100Speed70Total335 | |
| Mareanie level set by your team PoisonWater | Ability Merciless/Limber Hardy nature | Water Pulse Toxic Recover | HP50Attack53Defense62Sp. Atk43Sp. Def52Speed45Total305 |
How to beat this team
Shared weaknesses. Electric hits 2 of 2, Ground hits 2 of 2, Psychic hits 2 of 2.
Electric Pokémon you can have caught by this point. From this guide’s own encounter tables, by Beat Brandon — Dewford Gym, badge 2:
- Electrike — Route 117
- Flaaffy — Route 110
- Chinchou — Route 109
- Charjabug — Ever Grande City
- Dedenne — Sky Pillar
- Electabuzz — New Mauville
- Electrode (Hisui) — New Mauville
- Galvantula — New Mauville