#274 · Oops All Eevees
Umbbrikeon
DarkRockSolid Rock, Unnerve, Guts (hidden)
In Oops All Eevees: It is not in any of this guide's encounter tables. Dark / Rock type, base stats total 625.
Level-up moves 47
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Pursuit Evolution Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Spec | 40 | 100 | 20 |
| 0 | Rock Throw Evolution Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 90 | 15 |
| 0 | Rollout Evolution Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 1 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 1 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Spec | 40 | 100 | 20 |
| 1 | Rock Throw Inflicts regular damage with no additional effect. | Rock | Phys | 50 | 90 | 15 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 5 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 5 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 9 | Baby-Doll Eyes Lowers the target’s Attack by one stage. | Fairy | Stat | — | 100 | 30 |
| 13 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 13 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 17 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Phys | 60 | 100 | 5 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 20 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 20 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 25 | Assurance Power is doubled if the target has already received damage this turn. | Dark | Spec | 50 | 100 | 10 |
| 25 | Magnitude Power varies randomly from 10 to 150. | Ground | Phys | — | 100 | 30 |
| 25 | Snarl Has a chance to lower the target’s Special Attack by one stage. | Dark | Spec | 55 | 95 | 15 |
| 27 | Night Slash Has an increased chance for a critical hit. | Dark | Spec | 70 | 100 | 15 |
| 27 | Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Spec | 20 | 100 | 10 |
| 27 | Smack Down Removes any immunity to Ground damage. | Rock | Phys | 50 | 100 | 15 |
| 29 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ??? | Stat | — | — | 10 |
| 29 | Rock Polish Raises the user’s Speed by two stages. | Rock | Stat | — | — | 20 |
| 29 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 31 | Rock Blast Hits 2-5 times in one turn. | Rock | Phys | 25 | 80 | 10 |
| 31 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Spec | 80 | 100 | 5 |
| 33 | Moonlight Heals the user by half its max HP. Affected by weather. | Normal | Stat | — | — | 5 |
| 33 | Stealth Rock Causes damage when opposing Pokémon switch in. | Rock | Stat | — | — | 20 |
| 35 | Dark Pulse Has a chance to make the target flinch. | Dark | Spec | 80 | 100 | 15 |
| 35 | Jaw Lock Prevents you and the target from switching out. | Dark | Spec | 80 | 100 | 10 |
| 35 | Power Gem Inflicts regular damage with no additional effect. | Rock | Phys | 70 | 100 | 20 |
| 35 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 37 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 37 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
| 41 | Accelerock Inflicts regular damage with no additional effect. | Rock | Phys | 40 | 100 | 20 |
| 41 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Phys | 130 | 100 | 5 |
| 41 | Parting Shot Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | Dark | Stat | — | 100 | 20 |
| 45 | Foul Play Calculates damage with the target’s attacking stat. | Dark | Spec | 95 | 100 | 15 |
| 45 | Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Stat | — | — | 10 |
| 45 | Stone Edge Has an increased chance for a critical hit. | Rock | Phys | 100 | 80 | 5 |
| 47 | Head Smash User receives 1/2 the damage inflicted in recoil. | Rock | Phys | 150 | 80 | 5 |
| 47 | Obstruct Prevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages. | Dark | Stat | — | 100 | 10 |
| 50 | Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. | Rock | Phys | 100 | 95 | 5 |
| 50 | Hyperspace Fury Ignores and destroys protection effects. | Dark | Spec | 100 | — | 5 |
| 50 | Knock Off Target drops its held item. | Dark | Spec | 20 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 77
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM05 | Roar Route 4 | Normal | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Façade Memorial Pillar | — | |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Trick Rocket Hideout — B4F | Psychic | — |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Hone Claws | Dark | — |
| TM58 | Endure | Normal | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Milk Drink | Normal | — |
| TM87 | Captivate | Normal | — |
| TM90 | Substitute | Normal | — |
| TM98 | Work Up | Normal | — |
| TM105 | Brutal Swing | Dark | 60 |
| TM108 | Snarl | Dark | 55 |
| TM110 | Captivate | Normal | — |
| TM112 | Round | Normal | 60 |
| TM113 | Echoed Voice | Normal | 40 |
| TM114 | Natural Gift | Normal | — |
| TM115 | Hyper Voice | Normal | 90 |
| TM116 | Trick Room | Psychic | — |
| TM117 | Fling | Dark | — |
| TM120 | Nature Power | Normal | — |
| TM121 | Cut | Flying | 50 |
| TM134 | Heal Bell | Normal | — |
| TM137 | Uproar | Normal | 50 |
| TM140 | Terrain Pulse | Normal | 50 |
| TM144 | Snatch | Dark | — |
| TM146 | Lash Out | Dark | 75 |
| TM154 | Role Play | Psychic | — |
| TM171 | Foul Play | Dark | 95 |
| TM175 | Throat Chop | Dark | 80 |
| TM181 | Hyper Voice | Normal | 90 |
| TM183 | Knock Off | Dark | 20 |
| TM187 | Confide | Normal | — |
| TM194 | Focus Energy | Normal | — |
| TM195 | Cosmic Power | Psychic | — |
| TM196 | Baton Pass | Normal | — |
| TM198 | Screech | Normal | — |
| TM199 | Fake Tears | Dark | — |
| TM206 | Nasty Plot | Dark | — |
| TM216 | Tail Slap | Normal | 25 |
| TM221 | Body Slam | Normal | 85 |
| TM227 | Stored Power | Psychic | 20 |
| TM231 | Weather Ball | Normal | 50 |
| TM237 | Crunch | Dark | 80 |
| TM238 | Darkest Lariat | Dark | 85 |
| TM243 | Phantom Force | Ghost | 90 |
| TM244 | Play Rough | Fairy | 90 |
Where to find Umbbrikeon
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves from Umbreon using a Hard Stone (the Rock item)
- Final stage — learnset and TM compatibility are Umbreon's own (the documentation says a final-stage Eeveelution simply combines its two component types' movesets, but TMs only copy the first component).