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#247 · Oops All Eevees

Neujolteon

NormalElectricVolt Absorb, Soundproof, Quick Feet (hidden)

In Oops All Eevees: First found in Safari Zone (Walking). Normal / Electric type, base stats total 625.

Level-up moves 46

LvMoveTypeCatPowAccPP
0Fake Out Evolution
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NormalPhys4010010
0Nuzzle Evolution
Has a chance to paralyze the target.
ElectricSpec2010020
0Stomp Evolution
Has a chance to make the target flinch.
NormalPhys6510020
0Thunder Shock Evolution
Has a chance to paralyze the target.
ElectricSpec4010030
1Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NormalPhys4010010
1Growl
Lowers the target’s Attack by one stage.
NormalStat—10040
1Helping Hand
Ally’s next move inflicts half more damage.
NormalStat——20
1Stomp
Has a chance to make the target flinch.
NormalPhys6510020
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys359535
1Tail Whip
Lowers the target’s Defense by one stage.
NormalStat—10030
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
5Sand Attack
Lowers the target’s accuracy by one stage.
GroundStat—10015
9Baby-Doll Eyes
Lowers the target’s Attack by one stage.
FairyStat—10030
13Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
17Bite
Has a chance to make the target flinch.
DarkSpec6010025
17Double Kick
Hits twice in one turn.
FightingPhys3010030
20Body Slam
Has a chance to paralyze the target.
NormalPhys8510015
20Thunder Fang
Has a chance to paralyze the target and a chance to make the target flinch.
ElectricSpec659515
25Pin Missile
Hits 2-5 times in one turn.
BugPhys148520
25Rapid Spin
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NormalPhys2010040
25Super Fang
Inflicts damage equal to half the target’s HP.
NormalPhys—9010
27Covet
Takes the target’s item.
NormalPhys4010040
27Parabolic Charge
Heals the user for half the total damage dealt to all targets.
ElectricSpec5010020
29Agility
Raises the user’s Speed by two stages.
PsychicStat——30
29Cotton Guard
Raises the user’s Defense by three stages.
GrassStat——10
31Signal Beam
Has a chance to confuse the target.
BugPhys7510015
31Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalPhys8010010
33Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
NormalStat——40
33Thunder Wave
Paralyzes the target.
ElectricStat—10020
35Hyper Voice
Inflicts regular damage with no additional effect.
NormalPhys9010010
35Thunderous Kick
Lowers the target’s Defense by one stage after inflicting damage.
FightingPhys9010010
35Volt Switch
User must switch out after attacking.
ElectricSpec7010020
37Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
37Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
37Recover
Heals the user by half its max HP.
NormalStat——20
41Belly Drum
User pays half its max HP to max out its Attack.
NormalStat——10
41Last Resort
Can only be used after all of the user’s other moves have been used.
NormalPhys1301005
41Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat——10
41Thunder Cage
Prevents the target from fleeing and inflicts damage for 2-5 turns.
ElectricSpec809015
45Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015
45Thunder
Has a chance to paralyze the target.
ElectricSpec1207010
47Extreme Speed
Inflicts regular damage with no additional effect.
NormalPhys801005
47Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
ElectricSpec12010015
50Boomburst
Inflicts regular damage.
NormalPhys14010010
50Explosion
User faints.
NormalPhys2501005
50Plasma Fists
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
ElectricSpec10010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 95

#Move · where to get itTypePow
TM02Dragon Claw
Victory Road — 1F
Dragon80
TM03Bubble Beam
Cerulean City Gym
Water65
TM05Roar
Route 4
Normal—
TM06Toxic
Fuchsia City Gym
Poison—
TM08Bulk Up
Silph Co. — 7F
Fighting—
TM10Hidden Power
Location not compiled for this game yet
Normal1
TM11Sunny Day
Safari Zone — East
Fire—
TM13Ice Beam
Location not compiled for this game yet
Ice95
TM15Hyper Beam
Location not compiled for this game yet
Normal150
TM17Protect
Power Plant
Normal—
TM18Rain Dance
Route 15
Water—
TM20Safeguard
Location not compiled for this game yet
Normal—
TM21Frustration
Rocket Hideout — B3F
Normal—
TM23Iron Tail
Location not compiled for this game yet
Steel100
TM24Thunderbolt
Location not compiled for this game yet
Electric95
TM26Earthquake
Viridian City Gym
Ground100
TM27Return
Route 12 — North Entrance 2F
Normal—
TM28Dig
Cerulean City
Ground60
TM30Shadow Ball
Location not compiled for this game yet
Ghost80
TM31Brick Break
S.S. Anne — 1F Room 2
Fighting75
TM32Double Team
Safari Zone — West
Normal—
TM33Reflect
Location not compiled for this game yet
Psychic—
TM34Shock Wave
Vermilion City Gym
Electric60
TM35Flamethrower
Location not compiled for this game yet
Fire95
TM42Façade
Memorial Pillar
—
TM43Secret Power
Route 25
Normal70
TM44Rest
S.S. Anne — B1F Room 2
Psychic—
TM45Attract
Route 24
Normal—
TM46Thief
Mt. Moon — B2F
Dark40
TM49Trick
Rocket Hideout — B4F
Psychic—
TM54False Swipe
Normal40
TM56Hone Claws
Dark—
TM58Endure
Normal—
TM64Explosion
Normal250
TM65Shadow Claw
Ghost70
TM67Recycle
Normal—
TM68Giga Impact
Normal150
TM70Flash
Normal—
TM71Stone Edge
Rock100
TM73Thunder Wave
Electric—
TM75Swords Dance
Normal—
TM76Stealth Rock
Rock—
TM82Sleep Talk
Normal—
TM86Milk Drink
Normal—
TM87Captivate
Normal—
TM90Substitute
Normal—
TM98Work Up
Normal—
TM99Wild Charge
Electric90
TM110Captivate
Normal—
TM112Round
Normal60
TM113Echoed Voice
Normal40
TM114Natural Gift
Normal—
TM115Hyper Voice
Normal90
TM116Trick Room
Psychic—
TM120Nature Power
Normal—
TM121Cut
Flying50
TM123Surf
Water95
TM124Strength
Rock80
TM128Rock Climb
Normal90
TM130Fire Punch
Fire75
TM131Ice Punch
Ice75
TM132ThunderPunch
Electric75
TM134Heal Bell
Normal—
TM137Uproar
Normal50
TM140Terrain Pulse
Normal50
TM154Role Play
Psychic—
TM155Iron Head
Steel80
TM157Pain Split
Normal—
TM159Endeavor
Normal—
TM161Zen Headbutt
Psychic80
TM167Triple Axel
Ice20
TM172Super Fang
Normal—
TM181Hyper Voice
Normal90
TM187Confide
Normal—
TM194Focus Energy
Normal—
TM195Cosmic Power
Psychic—
TM196Baton Pass
Normal—
TM197Encore
Normal—
TM198Screech
Normal—
TM207Grassy Terrain
Grass—
TM208Misty Terrain
Fairy—
TM209Psychic Terrain
Psychic—
TM210Electric Terrain
Electric—
TM216Tail Slap
Normal25
TM218Thunder Fang
Electric65
TM219Ice Fang
Ice65
TM220Fire Fang
Fire65
TM221Body Slam
Normal85
TM222Body Press
Fighting80
TM225Reversal
Fighting—
TM227Stored Power
Psychic20
TM231Weather Ball
Normal50
TM237Crunch
Dark80
TM244Play Rough
Fairy90
TM247Psychic Fangs
Psychic85

Where to find Neujolteon

AreaMethodLevel
Safari ZoneWalking

Other changes in this game

  • Evolves from Neuteon using a Magnet (the Electric item)
  • Final stage — learnset and TM compatibility are Neuteon's own (the documentation says a final-stage Eeveelution simply combines its two component types' movesets, but TMs only copy the first component).