#203 · Oops All Eevees
Jolcampeon
ElectricFightingMotor Drive, Vital Spirit, Reckless (hidden)
In Oops All Eevees: First found in Power Plant (Walking). Electric / Fighting type, base stats total 625.
Level-up moves 46
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Mach Punch Evolution Inflicts regular damage with no additional effect. | Fighting | Phys | 40 | 100 | 30 |
| 0 | Nuzzle Evolution Has a chance to paralyze the target. | Electric | Spec | 20 | 100 | 20 |
| 0 | Thunder Shock Evolution Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 0 | Vaccuum Wave Evolution | — | — | — | ||
| 1 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 1 | Mach Punch Inflicts regular damage with no additional effect. | Fighting | Phys | 40 | 100 | 30 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 5 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 5 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 9 | Baby-Doll Eyes Lowers the target’s Attack by one stage. | Fairy | Stat | — | 100 | 30 |
| 13 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 17 | Arm Thrust Hits 2-5 times in one turn. | Fighting | Phys | 15 | 100 | 20 |
| 17 | Double Kick Hits twice in one turn. | Fighting | Phys | 30 | 100 | 30 |
| 20 | Double Kick Hits twice in one turn. | Fighting | Phys | 30 | 100 | 30 |
| 20 | Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Spec | 65 | 95 | 15 |
| 25 | Circle Throw Ends wild battles. Forces trainers to switch Pokémon. | Fighting | Phys | 60 | 90 | 10 |
| 25 | Pin Missile Hits 2-5 times in one turn. | Bug | Phys | 14 | 85 | 20 |
| 27 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | — | 100 | 5 |
| 27 | Parabolic Charge Heals the user for half the total damage dealt to all targets. | Electric | Spec | 50 | 100 | 20 |
| 29 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 29 | Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Stat | — | — | 20 |
| 31 | Aura Sphere Never misses. | Fighting | Phys | 90 | — | 20 |
| 31 | Signal Beam Has a chance to confuse the target. | Bug | Phys | 75 | 100 | 15 |
| 33 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | — | 100 | 20 |
| 33 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 35 | Drain Punch Drains half the damage inflicted to heal the user. | Fighting | Phys | 60 | 100 | 5 |
| 35 | Thunderous Kick Lowers the target’s Defense by one stage after inflicting damage. | Fighting | Phys | 90 | 100 | 10 |
| 35 | Volt Switch User must switch out after attacking. | Electric | Spec | 70 | 100 | 20 |
| 37 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 37 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 37 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 37 | Storm Throw Always scores a critical hit. | Fighting | Phys | 40 | 100 | 10 |
| 41 | Final Gambit Inflicts damage equal to the user’s remaining HP. User faints. | Fighting | Phys | — | 100 | 5 |
| 41 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Phys | 130 | 100 | 5 |
| 41 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 41 | Thunder Cage Prevents the target from fleeing and inflicts damage for 2-5 turns. | Electric | Spec | 80 | 90 | 15 |
| 45 | Body Press Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Phys | 80 | 100 | 10 |
| 45 | Dynamic Punch Has a chance to confuse the target. | Fighting | Phys | 100 | 50 | 5 |
| 45 | Thunder Has a chance to paralyze the target. | Electric | Spec | 120 | 70 | 10 |
| 47 | Close Combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 47 | Secret Sword Inflicts damage based on the target’s Defense, not Special Defense. | Fighting | Phys | 85 | 100 | 10 |
| 47 | Volt Tackle User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. | Electric | Spec | 120 | 100 | 15 |
| 50 | Hi Jump Kick | — | — | — | ||
| 50 | Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. | Electric | Spec | 100 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 72
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM05 | Roar Route 4 | Normal | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 95 |
| TM25 | Thunder Power Plant | Electric | 120 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM42 | Façade Memorial Pillar | — | |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM49 | Trick Rocket Hideout — B4F | Psychic | — |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Hone Claws | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM65 | Shadow Claw | Ghost | 70 |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Flame Charge | Fire | 50 |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Milk Drink | Normal | — |
| TM87 | Captivate | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM102 | Dazzling Gleam | Fairy | 80 |
| TM110 | Captivate | Normal | — |
| TM112 | Round | Normal | 60 |
| TM113 | Echoed Voice | Normal | 40 |
| TM114 | Natural Gift | Normal | — |
| TM115 | Hyper Voice | Normal | 90 |
| TM119 | Drill Peck | Flying | 80 |
| TM120 | Nature Power | Normal | — |
| TM128 | Rock Climb | Normal | 90 |
| TM132 | ThunderPunch | Electric | 75 |
| TM134 | Heal Bell | Normal | — |
| TM135 | Electroweb | Electric | 55 |
| TM137 | Uproar | Normal | 50 |
| TM139 | Rising Voltage | Electric | 70 |
| TM140 | Terrain Pulse | Normal | 50 |
| TM152 | Magnet Rse | — | |
| TM153 | Bounce | Flying | 85 |
| TM154 | Role Play | Psychic | — |
| TM181 | Hyper Voice | Normal | 90 |
| TM187 | Confide | Normal | — |
| TM194 | Focus Energy | Normal | — |
| TM196 | Baton Pass | Normal | — |
| TM205 | Agility | Psychic | — |
| TM210 | Electric Terrain | Electric | — |
| TM214 | Pin Missile | Bug | 14 |
| TM216 | Tail Slap | Normal | 25 |
| TM218 | Thunder Fang | Electric | 65 |
| TM221 | Body Slam | Normal | 85 |
| TM226 | Electro Ball | Electric | — |
| TM227 | Stored Power | Psychic | 20 |
| TM231 | Weather Ball | Normal | 50 |
| TM235 | Bug Buzz | Bug | 90 |
| TM237 | Crunch | Dark | 80 |
Where to find Jolcampeon
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Walking |
Other changes in this game
- Evolves from Jolteon using a Black Belt (the Fighting item)
- Final stage — learnset and TM compatibility are Jolteon's own (the documentation says a final-stage Eeveelution simply combines its two component types' movesets, but TMs only copy the first component).