Home › Oops All Eevees › Pokémon › Jolcampeon
#203 · Oops All Eevees

Jolcampeon

ElectricFightingMotor Drive, Vital Spirit, Reckless (hidden)

In Oops All Eevees: First found in Power Plant (Walking). Electric / Fighting type, base stats total 625.

Level-up moves 46

LvMoveTypeCatPowAccPP
0Mach Punch Evolution
Inflicts regular damage with no additional effect.
FightingPhys4010030
0Nuzzle Evolution
Has a chance to paralyze the target.
ElectricSpec2010020
0Thunder Shock Evolution
Has a chance to paralyze the target.
ElectricSpec4010030
0Vaccuum Wave Evolution
———
1Helping Hand
Ally’s next move inflicts half more damage.
NormalStat——20
1Mach Punch
Inflicts regular damage with no additional effect.
FightingPhys4010030
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys359535
1Tail Whip
Lowers the target’s Defense by one stage.
NormalStat—10030
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
5Focus Energy
Increases the user’s chance to score a critical hit.
NormalStat——30
5Sand Attack
Lowers the target’s accuracy by one stage.
GroundStat—10015
9Baby-Doll Eyes
Lowers the target’s Attack by one stage.
FairyStat—10030
13Quick Attack
Inflicts regular damage with no additional effect.
NormalPhys4010030
17Arm Thrust
Hits 2-5 times in one turn.
FightingPhys1510020
17Double Kick
Hits twice in one turn.
FightingPhys3010030
20Double Kick
Hits twice in one turn.
FightingPhys3010030
20Thunder Fang
Has a chance to paralyze the target and a chance to make the target flinch.
ElectricSpec659515
25Circle Throw
Ends wild battles. Forces trainers to switch Pokémon.
FightingPhys609010
25Pin Missile
Hits 2-5 times in one turn.
BugPhys148520
27Endeavor
Lowers the target’s HP to equal the user’s.
NormalPhys—1005
27Parabolic Charge
Heals the user for half the total damage dealt to all targets.
ElectricSpec5010020
29Agility
Raises the user’s Speed by two stages.
PsychicStat——30
29Bulk Up
Raises the user’s Attack and Defense by one stage.
FightingStat——20
31Aura Sphere
Never misses.
FightingPhys90—20
31Signal Beam
Has a chance to confuse the target.
BugPhys7510015
33Counter
Inflicts twice the damage the user received from the last physical hit it took.
FightingPhys—10020
33Thunder Wave
Paralyzes the target.
ElectricStat—10020
35Drain Punch
Drains half the damage inflicted to heal the user.
FightingPhys601005
35Thunderous Kick
Lowers the target’s Defense by one stage after inflicting damage.
FightingPhys9010010
35Volt Switch
User must switch out after attacking.
ElectricSpec7010020
37Detect
Prevents any moves from hitting the user this turn.
FightingStat——5
37Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
37Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
37Storm Throw
Always scores a critical hit.
FightingPhys4010010
41Final Gambit
Inflicts damage equal to the user’s remaining HP. User faints.
FightingPhys—1005
41Last Resort
Can only be used after all of the user’s other moves have been used.
NormalPhys1301005
41Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat——10
41Thunder Cage
Prevents the target from fleeing and inflicts damage for 2-5 turns.
ElectricSpec809015
45Body Press
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
FightingPhys8010010
45Dynamic Punch
Has a chance to confuse the target.
FightingPhys100505
45Thunder
Has a chance to paralyze the target.
ElectricSpec1207010
47Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FightingPhys1201005
47Secret Sword
Inflicts damage based on the target’s Defense, not Special Defense.
FightingPhys8510010
47Volt Tackle
User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target.
ElectricSpec12010015
50Hi Jump Kick
———
50Plasma Fists
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
ElectricSpec10010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 72

#Move · where to get itTypePow
TM04Calm Mind
Saffron City Gym
Psychic—
TM05Roar
Route 4
Normal—
TM06Toxic
Fuchsia City Gym
Poison—
TM10Hidden Power
Location not compiled for this game yet
Normal1
TM11Sunny Day
Safari Zone — East
Fire—
TM15Hyper Beam
Location not compiled for this game yet
Normal150
TM16Light Screen
Location not compiled for this game yet
Psychic—
TM17Protect
Power Plant
Normal—
TM18Rain Dance
Route 15
Water—
TM21Frustration
Rocket Hideout — B3F
Normal—
TM23Iron Tail
Location not compiled for this game yet
Steel100
TM24Thunderbolt
Location not compiled for this game yet
Electric95
TM25Thunder
Power Plant
Electric120
TM27Return
Route 12 — North Entrance 2F
Normal—
TM28Dig
Cerulean City
Ground60
TM30Shadow Ball
Location not compiled for this game yet
Ghost80
TM32Double Team
Safari Zone — West
Normal—
TM34Shock Wave
Vermilion City Gym
Electric60
TM42Façade
Memorial Pillar
—
TM43Secret Power
Route 25
Normal70
TM44Rest
S.S. Anne — B1F Room 2
Psychic—
TM45Attract
Route 24
Normal—
TM49Trick
Rocket Hideout — B4F
Psychic—
TM54False Swipe
Normal40
TM56Hone Claws
Dark—
TM57Charge Beam
Electric50
TM58Endure
Normal—
TM65Shadow Claw
Ghost70
TM68Giga Impact
Normal150
TM73Thunder Wave
Electric—
TM77Flame Charge
Fire50
TM82Sleep Talk
Normal—
TM86Milk Drink
Normal—
TM87Captivate
Normal—
TM90Substitute
Normal—
TM91Flash Cannon
Steel80
TM92Volt Switch
Electric70
TM98Work Up
Normal—
TM99Wild Charge
Electric90
TM102Dazzling Gleam
Fairy80
TM110Captivate
Normal—
TM112Round
Normal60
TM113Echoed Voice
Normal40
TM114Natural Gift
Normal—
TM115Hyper Voice
Normal90
TM119Drill Peck
Flying80
TM120Nature Power
Normal—
TM128Rock Climb
Normal90
TM132ThunderPunch
Electric75
TM134Heal Bell
Normal—
TM135Electroweb
Electric55
TM137Uproar
Normal50
TM139Rising Voltage
Electric70
TM140Terrain Pulse
Normal50
TM152Magnet Rse
—
TM153Bounce
Flying85
TM154Role Play
Psychic—
TM181Hyper Voice
Normal90
TM187Confide
Normal—
TM194Focus Energy
Normal—
TM196Baton Pass
Normal—
TM205Agility
Psychic—
TM210Electric Terrain
Electric—
TM214Pin Missile
Bug14
TM216Tail Slap
Normal25
TM218Thunder Fang
Electric65
TM221Body Slam
Normal85
TM226Electro Ball
Electric—
TM227Stored Power
Psychic20
TM231Weather Ball
Normal50
TM235Bug Buzz
Bug90
TM237Crunch
Dark80

Where to find Jolcampeon

AreaMethodLevel
Power PlantWalking

Other changes in this game

  • Evolves from Jolteon using a Black Belt (the Fighting item)
  • Final stage — learnset and TM compatibility are Jolteon's own (the documentation says a final-stage Eeveelution simply combines its two component types' movesets, but TMs only copy the first component).