#161 · Oops All Eevees
Ferumbreon
SteelDarkIntrepid Sword, Defiant, Simple (hidden)
In Oops All Eevees: It is not in any of this guide's encounter tables. Steel / Dark type, base stats total 625.
Level-up moves 44
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Bullet Punch Evolution Inflicts regular damage with no additional effect. | Steel | Phys | 40 | 100 | 30 |
| 0 | Metal Claw Evolution Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 50 | 95 | 35 |
| 0 | Pursuit Evolution Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Spec | 40 | 100 | 20 |
| 1 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 1 | Metal Claw Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 50 | 95 | 35 |
| 1 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Spec | 40 | 100 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 1 | Tail Whip Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 5 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 9 | Baby-Doll Eyes Lowers the target’s Attack by one stage. | Fairy | Stat | — | 100 | 30 |
| 13 | Quick Attack Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 30 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 17 | Mirror Shot Has a chance to lower the target’s accuracy by one stage. | Steel | Phys | 65 | 85 | 10 |
| 20 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 20 | Spark Has a chance to paralyze the target. | Electric | Spec | 65 | 100 | 20 |
| 25 | Assurance Power is doubled if the target has already received damage this turn. | Dark | Spec | 50 | 100 | 10 |
| 25 | Snarl Has a chance to lower the target’s Special Attack by one stage. | Dark | Spec | 55 | 95 | 15 |
| 25 | Super Fang Inflicts damage equal to half the target’s HP. | Normal | Phys | — | 90 | 10 |
| 27 | Night Slash Has an increased chance for a critical hit. | Dark | Spec | 70 | 100 | 15 |
| 27 | Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Dark | Spec | 20 | 100 | 10 |
| 27 | Smart Strike Never misses. | Steel | Phys | 70 | — | 10 |
| 29 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ??? | Stat | — | — | 10 |
| 29 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 29 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 31 | Flash Cannon Has a chance to lower the target’s Special Defense by one stage. | Steel | Phys | 80 | 100 | 10 |
| 31 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Spec | 80 | 100 | 5 |
| 33 | Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | Steel | Phys | — | 100 | 10 |
| 33 | Moonlight Heals the user by half its max HP. Affected by weather. | Normal | Stat | — | — | 5 |
| 35 | Dark Pulse Has a chance to make the target flinch. | Dark | Spec | 80 | 100 | 15 |
| 35 | Iron Head Has a chance to make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 35 | Jaw Lock Prevents you and the target from switching out. | Dark | Spec | 80 | 100 | 10 |
| 37 | Doom Desire Hits the target two turns later. | Steel | Phys | 120 | 85 | 5 |
| 37 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 41 | Last Resort Can only be used after all of the user’s other moves have been used. | Normal | Phys | 130 | 100 | 5 |
| 41 | Parting Shot Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. | Dark | Stat | — | 100 | 20 |
| 41 | Shift Gear Raises the user’s Attack by one stage and its Speed by two stages. | Steel | Stat | — | — | 10 |
| 45 | Foul Play Calculates damage with the target’s attacking stat. | Dark | Spec | 95 | 100 | 15 |
| 45 | Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Stat | — | — | 10 |
| 45 | Meteor Mash Has a chance to raise the user’s Attack by one stage. | Steel | Phys | 100 | 85 | 10 |
| 47 | Kings Shield Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. | Steel | Stat | — | — | 10 |
| 47 | Obstruct Prevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages. | Dark | Stat | — | 100 | 10 |
| 50 | Double Iron Bash Hits twice in one turn. | Steel | Phys | 60 | 100 | 5 |
| 50 | Hyperspace Fury Ignores and destroys protection effects. | Dark | Spec | 100 | — | 5 |
| 50 | Knock Off Target drops its held item. | Dark | Spec | 20 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 99
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM02 | Dragon Claw Victory Road — 1F | Dragon | 80 |
| TM05 | Roar Route 4 | Normal | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM08 | Bulk Up Silph Co. — 7F | Fighting | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 95 |
| TM26 | Earthquake Viridian City Gym | Ground | 100 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM37 | Sandstorm Victory Road — 2F | Rock | — |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM40 | Aerial Ace Route 9 | Flying | 60 |
| TM42 | Façade Memorial Pillar | — | |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM47 | Steel Wing Safari Zone — North | Steel | 70 |
| TM49 | Trick Rocket Hideout — B4F | Psychic | — |
| TM54 | False Swipe | Normal | 40 |
| TM56 | Hone Claws | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM65 | Shadow Claw | Ghost | 70 |
| TM66 | Payback | Dark | 50 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM70 | Flash | Normal | — |
| TM71 | Stone Edge | Rock | 100 |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | — |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Milk Drink | Normal | — |
| TM87 | Captivate | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM105 | Brutal Swing | Dark | 60 |
| TM106 | Smart Strike | Steel | 70 |
| TM110 | Captivate | Normal | — |
| TM112 | Round | Normal | 60 |
| TM113 | Echoed Voice | Normal | 40 |
| TM114 | Natural Gift | Normal | — |
| TM115 | Hyper Voice | Normal | 90 |
| TM116 | Trick Room | Psychic | — |
| TM119 | Drill Peck | Flying | 80 |
| TM120 | Nature Power | Normal | — |
| TM121 | Cut | Flying | 50 |
| TM124 | Strength | Rock | 80 |
| TM126 | Rock Smash | Fighting | 20 |
| TM128 | Rock Climb | Normal | 90 |
| TM132 | ThunderPunch | Electric | 75 |
| TM134 | Heal Bell | Normal | — |
| TM137 | Uproar | Normal | 50 |
| TM140 | Terrain Pulse | Normal | 50 |
| TM150 | Iron Defense | Steel | — |
| TM154 | Role Play | Psychic | — |
| TM155 | Iron Head | Steel | 80 |
| TM163 | Corroding Gas | — | |
| TM165 | Drill Run | Ground | 80 |
| TM171 | Foul Play | Dark | 95 |
| TM176 | Stomping Tantrum | Ground | 75 |
| TM177 | Earth Power | Ground | 90 |
| TM179 | Dual Chop | Dragon | 40 |
| TM181 | Hyper Voice | Normal | 90 |
| TM187 | Confide | Normal | — |
| TM190 | Steel Roller | Steel | 130 |
| TM194 | Focus Energy | Normal | — |
| TM196 | Baton Pass | Normal | — |
| TM216 | Tail Slap | Normal | 25 |
| TM217 | Rock Blast | Rock | 25 |
| TM218 | Thunder Fang | Electric | 65 |
| TM221 | Body Slam | Normal | 85 |
| TM222 | Body Press | Fighting | 80 |
| TM227 | Stored Power | Psychic | 20 |
| TM228 | Breaking Swipe | Dragon | 60 |
| TM231 | Weather Ball | Normal | 50 |
| TM237 | Crunch | Dark | 80 |
| TM246 | Power Gem | Rock | 70 |
| TM255 | Megahorn | Bug | 120 |
Where to find Ferumbreon
Not found in the wild — evolve or trade for it.
Other changes in this game
- Evolves from Ferreon using a BlackGlasses (the Dark item)
- Final stage — learnset and TM compatibility are Ferreon's own (the documentation says a final-stage Eeveelution simply combines its two component types' movesets, but TMs only copy the first component).