Salazzle
#024 · Pokémon Omega Ruby Origins · changed in this game

Salazzle

PoisonFireOblivious

In Omega Ruby Origins: Not in the wild: evolve Salandit at Level 33. Its type (Poison / Fire) and base stats (total 480) are the same as in the official games. Abilities: it loses Corrosion.

Level-up moves 21

LvMoveTypeCatPowAccPP
1Disable
Psychically disables one of the foe's moves.
NormalStat010020
1Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
1Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat01005
1Endeavor
Gains power if the user's HP is lower than the foe's HP.
NormalPhys11005
1Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
1Heat Wave
Exhales a hot breath on the foe. May inflict a burn.
FireSpec959010
1Hyper Voice
A loud attack that uses sound waves to injure.
NormalSpec9010010
1Knock Off
Knocks down the foe's held item to prevent its use.
DarkPhys6510020
1Poison Gas
Envelops the foe in a toxic gas that may poison.
PoisonStat09040
1Scratch
Scratches the foe with sharp claws.
NormalPhys4010035
1Smog
An exhaust-gas attack that may also poison.
PoisonSpec307020
1Swagger
Confuses the foe, but also sharply raises ATTACK.
NormalStat09015
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat09020
1Torment
Torments the foe and stops successive use of a move.
DarkStat010015
15Poison Fang
A sharp-fanged attack. May badly poison the foe.
PoisonPhys5010015
20Sweet Scent
Allures the foe to reduce evasiveness.
NormalStat010020
25Nasty Plot
Flashes a light that sharply raises SP. ATK.
DarkStat010020
30Incinerate
Deals Damage.
FireSpec7010015
44Dragon Pulse
Inflics regular damage.
DragonSpec9010010
51Flamethrower
A powerful fire attack that may inflict a burn.
FireSpec9010015
58Toxic
Poisons the foe with an intensifying toxin.
PoisonStat09010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Salazzle

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Can be taught by TM or HM: Dragon Claw, Toxic, Hidden Power, Taunt, Hyper Beam, Protect, Frustration, Iron Tail, Return, Double Team, Flamethrower, Sludge Bomb, Fire Blast, Facade, Secret Power, Rest, Thief, Overheat, Flash