#320 · Pokémon Omega Ruby Origins · unchanged from the official games
Carbink
RockFairyClear Body, Sturdy
In Omega Ruby Origins: First found in Ever Grande City (Super Rod, Lv 14-28), and in 6 more areas. Its type (Rock / Fairy), base stats (total 500) and abilities are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Dazzle G. Inflicts regular damage. | Fairy | Spec | 80 | 100 | 10 |
| 1 | Flash Cannon has a 10 chnc of lowering the trgt's Sp.Def. | Steel | Spec | 80 | 100 | 10 |
| 1 | Harden Stiffens the body's muscles to raise DEFENSE. | Normal | Stat | 0 | 0 | 30 |
| 1 | Iron Head Has a 30 chance to make the target flinch. | Steel | Phys | 80 | 100 | 15 |
| 1 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 90 | 10 |
| 1 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | 0 | 0 | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 10 | Rock Throw Throws small rocks to strike the foe. | Rock | Phys | 50 | 90 | 15 |
| 15 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 20 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 30 | Light Screen Creates a wall of light that lowers SP. ATK damage. | Psychic | Stat | 0 | 0 | 30 |
| 35 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 40 | Skill Swap The user swaps special abilities with the target. | Psychic | Stat | 0 | 100 | 10 |
| 45 | Power Gem Inflics regular damage. | Rock | Spec | 80 | 100 | 20 |
| 55 | Moonblast Has 30 chance to lower the target's Sp.Atk. | Fairy | Spec | 95 | 100 | 15 |
| 60 | Stone Edge Deals dmg and has an incrsd crticl-hit ratio. | Rock | Phys | 100 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Carbink
| Area | Method | Level | |
|---|---|---|---|
| Ever Grande City | Super Rod | 14-28 | |
| Meteor Falls | Super Rod | 33-39 | |
| Meteor Falls Section 4 | Super Rod | 7-12 | |
| Granite Cave Section 3 | Grass | 5-20 | |
| Victory Road Section 3 | Good Rod | 40-45 | |
| Shoal Cave | Good Rod | 26-28 | |
| Shoal Cave Section 4 | Grass | 26-32 |
Other changes in this game
- Can be taught by TM or HM: Calm Mind, Toxic, Hail, Hidden Power, Sunny Day, Hyper Beam, Light Screen, Protect, Rain Dance, Safeguard, Frustration, Return, Psychic, Double Team, Reflect, Sandstorm, Rock Tomb, Facade, Secret Power, Rest, Earth Power, Flash