Whirl Island SW — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Whirl Island SW lists 12 Pokémon across 5 encounter methods (good rod, grass, old rod, super rod, and more), between level 10 and 40. Between them they cover 6 types: WaterSteelPoisonFlyingIceRock.
Whirl Island SW in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+5
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Krabby | WaterSteel | Base+1 | 30% | |
| Zubat | PoisonFlying | Base+1 | 30% | |
| Seel | Water | Base+1 | 20% | |
| Corphish | Water | Base+1 | 10% | |
| Popplio rare | Water | Base+5 | 5% | |
| Dewgong rare | WaterIce | Base+3, Base+5 | 5% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Krabby | WaterSteel | 40 | 40% | |
| Corsola | WaterRock | 40 | 30% | |
| Kingler | WaterSteel | 40 | 21% | |
| Seadra | Water | 40 | 9% |
Surf Lv Base+1 to Base+5
2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Tentacool (Variant) | RockPoison | Base+1 | 60% | |
| Horsea | Water | Base+1 | 30% | |
| Tentacruel (Variant) | RockPoison | Base+5 | 10% |
Items found here
- Ultra Ball — A Ball with a high rate of success.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.