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Whirl Island B2F — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Whirl Island B2F lists 11 Pokémon across 5 encounter methods (good rod, grass, old rod, super rod, and more), between level 10 and 40. Between them they cover 6 types: WaterSteelPoisonFlyingIceRock.

Whirl Island B2F in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
HorseaHorsea
Water
2044%
KrabbyKrabby
WaterSteel
2056%

Grass Lv Base+1 to Base+5

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
KrabbyKrabby
WaterSteel
Base+130%
ZubatZubat
PoisonFlying
Base+130%
SeelSeel
Water
Base+120%
CorphishCorphish
Water
Base+110%
PopplioPopplio rare
Water
Base+55%
DewgongDewgong rare
WaterIce
Base+3, Base+55%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
HorseaHorsea
Water
1086%
KrabbyKrabby
WaterSteel
1014%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
KrabbyKrabby
WaterSteel
4040%
CorsolaCorsola
WaterRock
4030%
KinglerKingler
WaterSteel
4021%
SeadraSeadra
Water
409%

Surf Lv Base+1 to Base+5

2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
HorseaHorsea
Water
Base+1, Base+290%
Tentacruel (Variant)Tentacruel (Variant)
RockPoison
Base+510%

Items found here

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide