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Route 16 — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Route 16 lists 7 Pokémon across 3 encounter methods (grass (day), grass (morning), grass (night)). Between them they cover 4 types: FirePoisonDarkFlying.

Route 16 in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

The original game's table for this area:

Grass (day) Lv Base+1 to Base+5

10am to 6pm in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
SlugmaSlugma
Fire
Base+160%
GulpinGulpin
Poison
Base+120%
MurkrowMurkrow
DarkFlying
Base+1, Base+215%
MukMuk rare
Poison
Base+34%
Muk (Alola)Muk (Alola) rare
PoisonDark
Base+51%

Grass (morning) Lv Base+1 to Base+5

5am to 10am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
GrimerGrimer
Poison
Base+130%
SpearowSpearow
Flying
Base+130%
GulpinGulpin
Poison
Base+120%
MurkrowMurkrow
DarkFlying
Base+1, Base+215%
MukMuk rare
Poison
Base+34%
Muk (Alola)Muk (Alola) rare
PoisonDark
Base+51%

Grass (night) Lv Base+1 to Base+5

6pm to 5am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
SlugmaSlugma
Fire
Base+130%
SpearowSpearow
Flying
Base+130%
GulpinGulpin
Poison
Base+120%
MurkrowMurkrow
DarkFlying
Base+1, Base+215%
MukMuk rare
Poison
Base+34%
Muk (Alola)Muk (Alola) rare
PoisonDark
Base+51%

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide