Route 16 — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Route 16 lists 7 Pokémon across 3 encounter methods (grass (day), grass (morning), grass (night)). Between them they cover 4 types: FirePoisonDarkFlying.
Route 16 in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
The original game's table for this area:
Grass (day) Lv Base+1 to Base+5
10am to 6pm in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Slugma | Fire | Base+1 | 60% | |
| Gulpin | Poison | Base+1 | 20% | |
| Murkrow | DarkFlying | Base+1, Base+2 | 15% | |
| Muk rare | Poison | Base+3 | 4% | |
| Muk (Alola) rare | PoisonDark | Base+5 | 1% |
Grass (morning) Lv Base+1 to Base+5
5am to 10am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Grimer | Poison | Base+1 | 30% | |
| Spearow | Flying | Base+1 | 30% | |
| Gulpin | Poison | Base+1 | 20% | |
| Murkrow | DarkFlying | Base+1, Base+2 | 15% | |
| Muk rare | Poison | Base+3 | 4% | |
| Muk (Alola) rare | PoisonDark | Base+5 | 1% |
Grass (night) Lv Base+1 to Base+5
6pm to 5am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Slugma | Fire | Base+1 | 30% | |
| Spearow | Flying | Base+1 | 30% | |
| Gulpin | Poison | Base+1 | 20% | |
| Murkrow | DarkFlying | Base+1, Base+2 | 15% | |
| Muk rare | Poison | Base+3 | 4% | |
| Muk (Alola) rare | PoisonDark | Base+5 | 1% |
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.