Route 115 — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Route 115 lists 15 Pokémon across 6 encounter methods (gift, good rod, grass, old rod, and more), between level 10 and 40. Between them they cover 11 types: ElectricFlyingWaterPoisonNormalFairyFightingPsychicFireDragonGround. 2 of them are on no other route's wild tables in this guide: Swellow, Altaria.
Route 115 in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
The original game's table for this area:
Gift Lv 24
Handed to you by someone here. These levels are fixed.
| Pokémon | Types | Level | |
|---|---|---|---|
| Jupiter | ElectricFlying | 24 |
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+5
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Jigglypuff | NormalFairy | Base+1, Base+2 | 35% | |
| Meditite | FightingPsychic | Base+1 | 30% | |
| Wingull | WaterFlying | Base+1 | 20% | |
| Litten | Fire | Base+2 | 10% | |
| Swellow rare | NormalFlying | Base+2 | 4% | |
| Altaria rare | DragonFairy | Base+5 | 1% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Surf Lv Base+1 to Base+3
2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
TMs found here
- TM55 Poison Fang — Route 115
Items found here
- Blackbelt — Boosts fighting-type moves. (Hold)
- Blackglasses — Powers up dark-type moves. (Hold)
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.