Mount Mortar 1F Outside — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Mount Mortar 1F Outside lists 11 Pokémon across 6 encounter methods (fixed encounter, good rod, grass, old rod, and more), between level 10 and 40. Between them they cover 9 types: FireFightingWaterGroundFairyRockElectricDragonFlying. One of them is on no other route's wild tables in this guide: Machoke.
Mount Mortar 1F Outside in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Fixed encounter Lv Base+10
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+5
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Machop | Fighting | Base+1 | 40% | |
| Marill | WaterFairy | Base+1 | 30% | |
| Geodude | RockGround | Base+1 | 20% | |
| Ponyta (Variant) rare | ElectricDragon | Base+3 | 5% | |
| Machoke rare | Fighting | Base+3, Base+5 | 5% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Surf Lv Base+1 to Base+5
2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
Items found here
- Ether — Restores PP of one move by 10.
- Hyper Potion (hidden) — Restores Pokémon HP by 120.
- Revive — Restores a fainted Pokémon to 1/2 HP.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.