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Moltres Lair — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Moltres Lair lists 7 Pokémon across 4 encounter methods (fixed encounter, good rod, old rod, super rod), between level 10 and 40. Between them they cover 7 types: FireFlyingRockPsychicDragonDarkWater. 3 of them are on no other route's wild tables in this guide: Moltres, Charizard, Tyranitar.

Fixed encounter Lv Base+7 to Base+15

A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevel
MoltresMoltres
FireFlying
Base+15
SolrockSolrock
RockPsychic
Base+7
CharizardCharizard
FireDragon
Base+10
TyranitarTyranitar
RockDark
Base+13

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
MagikarpMagikarp
Water
2070%
DratiniDratini
Dragon
2030%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
MagikarpMagikarp
Water
1071%
DratiniDratini
Dragon
1029%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
DratiniDratini
Dragon
4091%
DragonairDragonair
Dragon
409%

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide