Meteor Falls — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Meteor Falls lists 8 Pokémon across 5 encounter methods (fixed encounter, gift, good rod, old rod, and more), between level 10 and 40. Between them they cover 8 types: RockPsychicFairyFireDragonWaterBugElectric.
Meteor Falls in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
The original game's table for this area:
Fixed encounter Lv Base+2 to Base+5
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
Gift Lv 40
Handed to you by someone here. These levels are fixed.
| Pokémon | Types | Level | |
|---|---|---|---|
| Mars | FireDragon | 40 |
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Magikarp | Water | 20 | 35% | |
| Anorith | RockBug | 20 | 35% | |
| Chinchou | WaterElectric | 20 | 21% | |
| Relicanth | WaterRock | 20 | 9% |
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Items found here
- Gold Leaf — A strange, gold-colored leaf.
- Moon Stone — Evolves certain kinds of Pokémon.
- Silver Leaf — A strange, silver-colored leaf.
- Sun Stone — Evolves certain kinds of Pokémon.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.