Lavaridge Desert — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Lavaridge Desert lists 9 Pokémon across 2 encounter methods (fixed encounter, grass). Between them they cover 6 types: DragonPsychicGroundSteelGrassDark. 4 of them are on no other route's wild tables in this guide: Latias, Latios, Cacturne, Vibrava.
Fixed encounter Lv Base+10
A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
Grass Lv Base+1 to Base+7
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Sandshrew | GroundSteel | Base+1 | 30% | |
| Trapinch | Ground | Base+1 | 30% | |
| Cacnea | Grass | Base+1 | 20% | |
| Baltoy | GroundPsychic | Base+1 | 10% | |
| Sandslash rare | GroundSteel | Base+1 | 5% | |
| Cacturne rare | GrassDark | Base+2 | 4% | |
| Vibrava rare | GroundDragon | Base+7 | 1% |
Trainers here
16 fights here, in story order. ★ marks a gym leader or major battle.
| Trainer | Pokémon | Highest level |
|---|---|---|
| Picnicker Heidi — rematch | 2 | Lv 11 |
| Picnicker Heidi — rematch | 2 | Lv 12 |
| Picnicker Becky | 2 | Lv 11 |
| Picnicker Becky | 2 | Lv 12 |
| Picnicker Celia | 2 | Lv 11 |
| Picnicker Celia | 2 | Lv 12 |
| Camper Beau | 2 | Lv 11 |
| Camper Beau | 2 | Lv 12 |
| Camper Drew | 2 | Lv 11 |
| Camper Drew | 2 | Lv 12 |
| Camper Branden | 2 | Lv 11 |
| Camper Branden | 2 | Lv 12 |
| Explorer Dusty | 3 | Lv 12 |
| Explorer Dusty | 3 | Lv 12 |
| Explorer Bryan | 3 | Lv 12 |
| Explorer Bryan | 3 | Lv 12 |
TMs found here
- TM37 Sandstorm — Lavaridge Desert
Items found here
- Soft Sand — Powers up ground-type moves. (Hold)
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.