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Jirachi Nest — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Jirachi Nest lists 10 Pokémon across 5 encounter methods (fixed encounter, good rod, grass, old rod, and more), between level 10 and 40. Between them they cover 9 types: SteelPsychicWaterRockBugElectricGhostFirePoison. One of them is on no other route's wild tables in this guide: Jirachi.

Fixed encounter Lv Base+2

A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevel
JirachiJirachi
SteelPsychic
Base+2

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
MagikarpMagikarp
Water
2035%
AnorithAnorith
RockBug
2035%
ChinchouChinchou
WaterElectric
2021%
RelicanthRelicanth
WaterRock
209%

Grass Lv Base+1 to Base+7

12% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
DuskullDuskull
Ghost
Base+130%
ShuppetShuppet
Ghost
Base+130%
Growlithe (Hisui)Growlithe (Hisui)
FireRock
Base+120%
Tentacool (Variant)Tentacool (Variant)
RockPoison
Base+310%
HaneeiHaneei rare
WaterGhost
Base+3, Base+5, Base+710%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
MagikarpMagikarp
Water
1071%
AnorithAnorith
RockBug
1015%
ChinchouChinchou
WaterElectric
1014%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
ChinchouChinchou
WaterElectric
4040%
AnorithAnorith
RockBug
4030%
RelicanthRelicanth
WaterRock
4030%

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide