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Fiery Path — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Fiery Path lists 6 Pokémon across 2 encounter methods (fixed encounter, grass). Between them they cover 3 types: FirePoisonDark. One of them is on no other route's wild tables in this guide: Weezing.

Fiery Path in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

The original game's table for this area:

Fixed encounter Lv Base+2 to Base+9

A one-off battle the game starts for you here - a wandering Pokémon or a set piece, not a random encounter. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevel
TorkoalTorkoal
Fire
Base+9
SlugmaSlugma
Fire
Base+4
SlugmaSlugma
Fire
Base+2

Grass Lv Base+1 to Base+7

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
SlugmaSlugma
Fire
Base+130%
TorchicTorchic
Fire
Base+130%
Grimer (Alola)Grimer (Alola)
PoisonDark
Base+120%
KoffingKoffing
Poison
Base+110%
TorkoalTorkoal rare
Fire
Base+3, Base+59%
WeezingWeezing rare
Poison
Base+71%

Items found here

  • Fire Stone — Evolves certain kinds of Pokémon.
  • PP Up — Raises max PP of a selected move.

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide