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Desert Ruin B1F — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Desert Ruin B1F lists 12 Pokémon across 5 encounter methods (good rod, grass, old rod, super rod, and more), between level 10 and 40. Between them they cover 7 types: WaterPoisonSteelGroundPsychicFlyingRock. One of them is on no other route's wild tables in this guide: Claydol.

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
TentacoolTentacool
WaterPoison
2035%
KrabbyKrabby
WaterSteel
2035%
SquirtleSquirtle
Water
2021%

Grass Lv Base+1 to Base+7

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
SandshrewSandshrew
GroundSteel
Base+130%
TrapinchTrapinch
Ground
Base+130%
NatuNatu
PsychicFlying
Base+120%
BaltoyBaltoy
GroundPsychic
Base+210%
SandslashSandslash rare
GroundSteel
Base+3, Base+59%
ClaydolClaydol rare
GroundPsychic
Base+71%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
TentacoolTentacool
WaterPoison
1071%
KrabbyKrabby
WaterSteel
1015%
SquirtleSquirtle
Water
1014%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
KrabbyKrabby
WaterSteel
4040%
StaryuStaryu
Water
4021%
KinglerKingler
WaterSteel
409%

Surf Lv Base+1 to Base+5

2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
RelicanthRelicanth
WaterRock
Base+1, Base+3, Base+5100%

Items found here

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide