Dark Cave Violet Entrance — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Dark Cave Violet Entrance lists 14 Pokémon across 8 encounter methods (gift, good rod, grass, headbutt, and more), between level 10 and 40. Between them they cover 10 types: GroundGrassWaterRockPoisonFlyingNormalSteelFairyBug.
Dark Cave Violet Entrance in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
Gift Lv 12
Handed to you by someone here. These levels are fixed.
| Pokémon | Types | Level | |
|---|---|---|---|
| Venus | GroundGrass | 12 |
Good Rod Lv 20
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Grass Lv Base+1 to Base+5
2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Geodude | RockGround | Base+1 | 30% | |
| Zubat | PoisonFlying | Base+1 | 30% | |
| Teddiursa | Normal | Base+1 | 20% | |
| Sandshrew | GroundSteel | Base+1 | 10% | |
| Dunsparce rare | GroundFairy | Base+2, Base+5 | 9% | |
| Larvitar rare | RockGround | Base+1 | 1% |
Headbutt Lv 15
Headbutt a tree. These levels are fixed.
Old Rod Lv 10
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Super Rod Lv 40
50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.
Surf Lv Base+1 to Base+5
2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Magikarp | Water | Base+1, Base+2, Base+5 | 100% |
Swarm Lv Base+2 to Base+4
Only while this swarm is running. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Geodude | RockGround | Base+3, Base+2 | 40% | |
| Dunsparce | GroundFairy | Base+3, Base+2, Base+4 | 40% | |
| Zubat | PoisonFlying | Base+2 | 20% |
Items found here
- Dire Hit — Ups critical hit ratio. (1 Btl)
- Elixer (hidden) — Restores PP of all moves by 10.
- Full Heal — Eliminates all status problems.
- Hyper Potion — Restores Pokémon HP by 120.
- Potion — Restores Pokémon HP by 20.
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.