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Dark Cave Violet Entrance — Low Budget Crystal

Every wild Pokémon here, by encounter method.

Dark Cave Violet Entrance lists 14 Pokémon across 8 encounter methods (gift, good rod, grass, headbutt, and more), between level 10 and 40. Between them they cover 10 types: GroundGrassWaterRockPoisonFlyingNormalSteelFairyBug.

Dark Cave Violet Entrance in other guides

The same area in other ROM hacks on this site. Each one has its own encounter table.

Gift Lv 12

Handed to you by someone here. These levels are fixed.

PokémonTypesLevel
VenusVenus
GroundGrass
12

Good Rod Lv 20

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
2035%
HorseaHorsea
Water
2035%
RemoraidRemoraid
Water
2021%
GoldeenGoldeen
Water
209%

Grass Lv Base+1 to Base+5

2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
GeodudeGeodude
RockGround
Base+130%
ZubatZubat
PoisonFlying
Base+130%
TeddiursaTeddiursa
Normal
Base+120%
SandshrewSandshrew
GroundSteel
Base+110%
DunsparceDunsparce rare
GroundFairy
Base+2, Base+59%
LarvitarLarvitar rare
RockGround
Base+11%

Headbutt Lv 15

Headbutt a tree. These levels are fixed.

PokémonTypesLevelRate
KrabbyKrabby
WaterSteel
1590%
ShuckleShuckle
BugRock
1510%

Old Rod Lv 10

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
1071%
HorseaHorsea
Water
1015%
RemoraidRemoraid
Water
1014%

Super Rod Lv 40

50% of casts get a bite. These levels are fixed: fishing is one of the tables the game does not scale.

PokémonTypesLevelRate
BarboachBarboach
WaterGround
4040%
GoldeenGoldeen
Water
4030%
HorseaHorsea
Water
4021%
RemoraidRemoraid
Water
409%

Surf Lv Base+1 to Base+5

2% of steps while surfing start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
MagikarpMagikarp
Water
Base+1, Base+2, Base+5100%

Swarm Lv Base+2 to Base+4

Only while this swarm is running. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.

PokémonTypesLevelRate
GeodudeGeodude
RockGround
Base+3, Base+240%
DunsparceDunsparce
GroundFairy
Base+3, Base+2, Base+440%
ZubatZubat
PoisonFlying
Base+220%

Items found here

  • Dire Hit — Ups critical hit ratio. (1 Btl)
  • Elixer (hidden) — Restores PP of all moves by 10.
  • Full Heal — Eliminates all status problems.
  • Hyper Potion — Restores Pokémon HP by 120.
  • Potion — Restores Pokémon HP by 20.

About these levels

Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.

Open in the interactive guide