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Pokémon Hearth: Beat Yutaka at Yifu City Dojo — the Silk Token, and the end of the demo

What opens up at this point in the game, and everything you can catch by now that you couldn't before.

✓ Rock Smash: any move that smashes rocks now works. Past this point the demo stops — the places, wild Pokémon and trainers listed from here on are real, but the story around them is still being built

Now usable

  • Good Rod — the Good Rod, which nothing in the demo hands out
  • Rock Smash — a move that smashes rocks, and the game only lets you use one once you hold three Tokens — the third is the last the demo gives out
  • Super Rod — the Super Rod, which nothing in the demo hands out
  • Surf — a move that crosses water, and the game only lets you use one once you hold five Tokens — two more than the demo gives out

Newly reachable

Newly catchable (41)

TMs you can now pick up

  • TM54 X-Scissor — Saberside Town
  • TM70 Splash — Seaturf Route
  • TM72 Shadow Claw — Saberside Quarry

Bosses around here

Walkthrough, part 4: where to go from here and what is in each area →