#463 · HeartGold Generations · unchanged from the official games
Lickilicky
NormalOwn Tempo, Oblivious, Cloud Nine (hidden)
In HeartGold Generations: Not in the wild: evolve Lickitung on levelling up while it knows Rollout. Its type (Normal), base stats (total 515) and abilities are the same as in the official games. 2 of its 17 level-up moves are new compared with Pokémon HeartGold & SoulSilver: Chip Away and Belly Drum.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Lick The foe is licked with a long tongue, causing damage. It may also paralyze the target. | Ghost | Phys | 30 | 100 | 30 |
| 1 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 1 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
| 1 | Power Whip The user violently whirls its vines or tentacles to harshly lash the foe. | Grass | Phys | 120 | 85 | 10 |
| 5 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 9 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 17 | Wrap A long body or vines are used to wrap and squeeze the foe for two to five turns. | Normal | Phys | 15 | 90 | 20 |
| 24 | Disable For several turns, this move prevents the foe from using the move it last used. | Normal | Stat | — | 100 | 20 |
| 25 | Stomp The foe is stomped with a big foot. It may also make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 25 | Knock Off The user slaps down the foe’s held item, preventing the item from being used during the battle. | Dark | Phys | 65 | 100 | 20 |
| 33 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 37 | Chip Away An attack which is not affected by the target’s stat changes. | Normal | Phys | 70 | 100 | 20 |
| 39 | Slam The foe is slammed with a long tail, vines, etc., to inflict damage. | Normal | Phys | 80 | 75 | 20 |
| 41 | Me First The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Normal | Stat | — | — | 20 |
| 45 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 45 | Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | Normal | Stat | — | — | 20 |
| 53 | Power Whip The user violently whirls its vines or tentacles to harshly lash the foe. | Grass | Phys | 120 | 85 | 10 |
| 57 | Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Spec | — | 100 | 5 |
| 60 | Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Normal | Stat | — | — | 10 |
| 61 | Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | — | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 52
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM03 | Water Pulse | Water | 60 |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM68 | Giga Impact | Normal | 150 |
| TM74 | Gyro Ball | Steel | — |
| TM75 | Swords Dance | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM01 | Cut | Normal | 50 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Whirlpool | Water | 35 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Lickilicky
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Icy Wind, Rollout, Thunder Punch, Fire Punch, Ice Punch, Aqua Tail, Snore, Zen Headbutt, Knock Off, Block, Headbutt