#845 · HeartGold Generations · unchanged from the official games
Cramorant
FlyingWaterGulp Missile
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Flying / Water), base stats (total 475) and abilities are the same as in the official games.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Poison | Spec | 120 | 90 | 10 |
| 1 | Peck The foe is jabbed with a sharply pointed beak or horn. | Flying | Phys | 35 | 100 | 35 |
| 1 | Stockpile The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | Normal | Stat | — | — | 20 |
| 1 | Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. | Normal | Stat | — | — | 10 |
| 1 | Spit Up The power stored using the move Stockpile is released at once in an attack. | Normal | Spec | — | 100 | 10 |
| 7 | Water Gun The foe is blasted with a forceful shot of water. | Water | Spec | 40 | 100 | 25 |
| 14 | Fury Attack The foe is jabbed repeatedly with a horn or beak two to five times in a row. | Normal | Phys | 15 | 85 | 20 |
| 21 | Pluck The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | Flying | Phys | 60 | 100 | 20 |
| 28 | Dive A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | Water | Phys | 80 | 100 | 10 |
| 35 | Drill Peck A corkscrewing attack with the sharp beak acting as a drill. | Flying | Phys | 80 | 100 | 20 |
| 42 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Psychic | Stat | — | — | 20 |
| 49 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 56 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM47 | Steel Wing | Steel | 70 |
| TM51 | Roost | Flying | — |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM82 | Sleep Talk | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM90 | Substitute | Normal | — |
| HM02 | Fly | Flying | 90 |
| HM03 | Surf | Water | 90 |
Where to find Cramorant
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Defog, Aerial Ace, Feather Dance, Aqua Ring, Roost