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Cottonee
#546 · HeartGold Generations · unchanged from the official games

Cottonee

GrassFairyPrankster, Infiltrator, Chlorophyll (hidden)

In HeartGold Generations: First found in Route 46 (Grass (morning / day), Lv 2-4). Its type (Grass / Fairy), base stats (total 280) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Absorb
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
GrassSpec2010025
1Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
NormalStat——20
1Fairy Wind
The user attacks by stirring up a fairy wind to strike the target.
FairySpec4010030
3Fairy Wind
The user attacks by stirring up a fairy wind to strike the target.
FairySpec4010030
7Stun Spore
The user scatters a cloud of paralyzing powder. It may paralyze the target.
GrassStat—7530
11Growth
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
NormalStat——20
12Mega Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
GrassSpec4010015
16Razor Leaf
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
GrassPhys559525
19Leech Seed
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
GrassStat—9010
21Poison Powder
A cloud of poisonous dust is scattered on the foe. It may poison the target.
PoisonStat—7535
24Giga Drain
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
GrassSpec7510010
25Cotton Spore
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
GrassStat—10040
27Charm
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
FairyStat—10020
31Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
NormalStat——20
35Energy Ball
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
GrassSpec9010010
39Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.
FireStat——5
41Cotton Guard
The user protects itself with cotton, drastically raising its Defense.
GrassStat——10
42Endeavor
An attack move that cuts down the foe’s HP to equal the user’s HP.
NormalPhys—1005
47Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
GrassSpec12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 25

#Move · where to get itTypePow
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM12Taunt
Dark—
TM17Protect
Normal—
TM19Giga Drain
Grass75
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM22Solar Beam
Grass120
TM27Return
Normal—
TM32Double Team
Normal—
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM53Energy Ball
Grass90
TM58Endure
Normal—
TM70Flash
Normal—
TM78Captivate
Normal—
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM85Dream Eater
Psychic100
TM86Grass Knot
Grass—
TM87Swagger
Normal—
TM90Substitute
Normal—

Where to find Cottonee

AreaMethodLevel
Route 46Grass (morning / day)2-4

Other changes in this game

  • Evolves into Whimsicott — with Sun Stone
  • Egg moves: Beat Up, Encore, Fake Tears, Grass Whistle, Memento, Natural Gift, Switcheroo, Tickle, Worry Seed