#898 · HeartGold Generations · changed in this game
Calyrex (Ice)
PsychicIceAs One
In HeartGold Generations: It is not in any of this guide's encounter tables. Psychic / Ice type, base stats total 680.
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Glacial Lance The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | Ice | Phys | 130 | 100 | 5 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Normal | Stat | — | 100 | 30 |
| 1 | Double Kick The foe is quickly kicked twice in succession using both feet. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Phys | 60 | 100 | 10 |
| 1 | Stomp The foe is stomped with a big foot. It may also make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 1 | Torment The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Dark | Stat | — | 100 | 15 |
| 1 | Mist The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Ice | Stat | — | — | 30 |
| 1 | Icicle Crash Icicles are dropped on the foe. It may also make the foe flinch. | Ice | Phys | 85 | 90 | 10 |
| 1 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 1 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 1 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
| 1 | Taunt The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Dark | Stat | — | 100 | 20 |
| 1 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 1 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Normal | Stat | — | — | 20 |
| 1 | Pound The foe is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 1 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 40 | 100 | 15 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Growth The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | Normal | Stat | — | — | 20 |
| 8 | Life Dew --- | Water | Stat | — | — | 10 |
| 16 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Grass | Spec | 75 | 100 | 10 |
| 24 | Psyshock An odd psychic wave attacks the target. This attack does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 32 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 40 | Aromatherapy The user releases a soothing scent that heals all status problems affecting the user’s party. | Grass | Stat | — | — | 5 |
| 48 | Energy Ball The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | Grass | Spec | 90 | 100 | 10 |
| 56 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 64 | Leech Seed A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Grass | Stat | — | 90 | 10 |
| 72 | Heal Pulse The user emits a healing pulse that restores a target’s HP by up to half. | Psychic | Stat | — | — | 10 |
| 80 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | Grass | Spec | 120 | 100 | 10 |
| 88 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 40
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM48 | Skill Swap | Psychic | — |
| TM53 | Energy Ball | Grass | 90 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM66 | Payback | Dark | 50 |
| TM68 | Giga Impact | Normal | 150 |
| TM72 | Avalanche | Ice | 60 |
| TM75 | Swords Dance | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
Where to find Calyrex (Ice)
Not found in the wild — evolve or trade for it.