#531 · HeartGold Generations · unchanged from the official games
Audino
NormalHealer, Regenerator, Klutz (hidden)
In HeartGold Generations: First found in Route 35 (Grass (morning / day), Lv 10-14). Its type (Normal), base stats (total 445) and abilities are the same as in the official games.
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Pound The foe is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 1 | Play Nice --- | Normal | Stat | — | — | 20 |
| 1 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Phys | 140 | 100 | 5 |
| 1 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | Normal | Spec | 90 | 100 | 10 |
| 1 | Misty Terrain --- | Fairy | Stat | — | — | 10 |
| 1 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 7 | Baby-Doll Eyes --- | Fairy | Stat | — | 100 | 30 |
| 8 | Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | Spec | 40 | — | 15 |
| 9 | Refresh The user rests to cure itself of a poisoning, burn, or paralysis. | Normal | Stat | — | — | 20 |
| 12 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 16 | Growl The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Normal | Stat | — | 100 | 40 |
| 17 | Double Slap The foe is slapped repeatedly, back and forth, two to five times in a row. | Normal | Phys | 15 | 85 | 10 |
| 20 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 21 | Attract If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Normal | Stat | — | 100 | 15 |
| 24 | Life Dew --- | Water | Stat | — | — | 10 |
| 25 | Secret Power The user attacks with a secret power. Its added effects vary depending on the user’s environment. | Normal | Phys | 70 | 100 | 20 |
| 32 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 34 | After You The user helps the target and makes it use its move right after the user. | Normal | Stat | — | — | 15 |
| 40 | Simple Beam The user’s mysterious psychic wave changes the target’s Ability to Simple. | Normal | Stat | — | 100 | 15 |
| 40 | Heal Pulse The user emits a healing pulse that restores a target’s HP by up to half. | Psychic | Stat | — | — | 10 |
| 41 | Entrainment The user dances with an odd rhythm, making the target’s Ability the same as the user’s Ability. | Normal | Stat | — | 100 | 15 |
| 46 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | Normal | Spec | 90 | 100 | 10 |
| 48 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 56 | Misty Terrain --- | Fairy | Stat | — | — | 10 |
| 58 | Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 46
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM03 | Surf | Water | 90 |
Where to find Audino
| Area | Method | Level | |
|---|---|---|---|
| Route 35 | Grass (morning / day) | 10-14 | |
| Route 35 | Grass (morning / day, Hoenn Sound) | 10-14 | |
| Route 35 | Grass (morning / day, Sinnoh Sound) | 10-14 |
Other changes in this game
- Egg moves: Amnesia, Bestow, Encore, Heal Bell, Healing Wish, Lucky Chant, Sleep Talk, Sweet Kiss, Wish, Yawn