#211 · Pokémon Exceeded · changed in this game
Qwilfish (Hisui)
DarkPoisonPoison Point, Intimidate (hidden)
In Exceeded: It is not in any of this guide's encounter tables. Dark / Poison type, base stats total 440.
Level-up moves 23
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Poison Sting A toxic attack with barbs, etc., that may poison. | Poison | Phys | 15 | 100 | 35 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 4 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 8 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 12 | Fell Stinger If it knocks out a foe the Attack stat is raised. | Bug | Phys | 30 | 100 | 25 |
| 16 | Minimize Minimizes the user's size to raise evasiveness. | Normal | Stat | — | — | 20 |
| 20 | Spikes Sets spikes that hurt a foe switching in. | Ground | Stat | — | — | 20 |
| 21 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 24 | Brine Does double damage to foes with half HP. | Water | Spec | 65 | 100 | 10 |
| 26 | Dark Pulse Attacks with a horrible aura. May cause flinching. | Dark | Spec | 80 | 100 | 15 |
| 28 | Barb Barrage Can poison on impact. Powers up if the foe is poisoned. | Poison | Phys | 60 | 100 | 10 |
| 32 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 14 | 85 | 20 |
| 34 | Neurotoxin Stings the foe to disable Psychic moves for a while. | Poison | Phys | 50 | 100 | 15 |
| 36 | Toxic Spikes Sets spikes that poison a foe switching in. | Poison | Stat | — | — | 20 |
| 38 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 40 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 40 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 44 | Toxic Poisons the foe with an intensifying toxin. | Poison | Stat | — | 90 | 10 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 48 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 52 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 56 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 62 | Selfdestruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM36 | Sludge Bomb Dewford Town — Hall | Poison | 90 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Qwilfish (Hisui)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Aquatic, Loosing Quills, Inflatable
- What the innates do: Aquatic — Adds Water-type to Pokémon. · Loosing Quills — Lays spikes on contact. · Inflatable — Fire or Flying ups defensive.
- Abilities you pick one of: Poison Point — Poisons foe on contact. · Intimidate — Lowers the foe's Attack.
- Hidden ability: Intimidate
- How its abilities arrive: Aquatic, Inflatable, Intimidate, Loosing Quills, Poison Point from the start
- Becomes Overqwil
- Tutor moves: Defense Curl, Double-Edge, Endure, Explosion, Icy Wind, Mimic, Rollout, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Swords Dance, Thunder Wave
- Egg moves: Acid Spray, Aqua Jet, Astonish, Barb Barrage, Brine, BubbleBeam, Flail, Haze, Poison Jab, Signal Beam, Supersonic, Water Pulse
- Egg groups: Water 2
- Catch rate 45