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Ponyta (Galar)
#077 · Pokémon Exceeded · changed in this game

Ponyta (Galar)

PsychicRun Away, Pastel Veil, Anticipation (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Psychic type, base stats total 410.

Level-up moves 13

LvMoveTypeCatPowAccPP
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
5Tail Whip
Wags the tail to lower the foe's Defense.
NormalStat—10030
10Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
15Fairy Wind
Stirs up a fairy wind to strike the foe.
FairySpec4010030
20Agility
Relaxes the body to sharply boost Speed.
PsychicStat——30
25Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
30Stomp
Stomps the enemy with a big foot. May cause flinching.
NormalPhys6510020
35Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat——10
41Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
45Dazzling Gleam
Damages foes by emitting a bright flash.
FairySpec8010010
50Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
55Healing Wish
The user faints to heal up the recipient.
PsychicStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 11

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM10Hidden Power
Slateport City
Normal60
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM23Iron Tail
Not handed out, sold or hidden anywhere in this game's own map data
Steel100
TM29Psychic
Mauville City — Game Corner
Psychic90
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70

Where to find Ponyta (Galar)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Charge Attack, Pixilate
  • What the innates do: Charge Attack — Ups Atk & Speed in first turn. · Pixilate — Normal moves become Fairy.
  • Abilities you pick one of: Run Away · Pastel Veil — Protects team from poison. · Anticipation — Senses dangerous moves.
  • Hidden ability: Anticipation
  • How its abilities arrive: Charge Attack from the start; Gallop Herd at Lv 9; Run Away at Lv 16; Pastel Veil at Lv 18; Anticipation at Lv 25; Mega Mane at Lv 32; Pixilate at Lv 44
  • Evolves into Rapidash (Galar) at level 40
  • Tutor moves: Body Slam, Double-Edge, Endure, Sleep Talk, Snore, Substitute, Swift
  • Egg moves: Double Kick, Double-Edge, Horn Drill, Hypnosis, Morning Sun, Thrash
  • Egg groups: Field
  • Catch rate 190