#043 · Pokémon Exceeded · unchanged from the official games
Oddish
GrassPoisonHarvest, Run Away (hidden)
In Exceeded: First found in Route 117 (Grass (night)), and in 3 more areas. Its type (Grass / Poison) and base stats (total 320) are the same as in the official games. 11 of its 19 level-up moves are new compared with Pokémon Emerald, including Growth and Mega Drain.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 20 | 100 | 25 |
| 1 | Growth Forces the body to grow and heightens Sp. Atk. | Grass | Stat | — | — | 20 |
| 4 | Growth Forces the body to grow and heightens Sp. Atk. | Grass | Stat | — | — | 20 |
| 5 | Sweet Scent Allures the foe to reduce evasiveness. | Normal | Stat | — | 100 | 20 |
| 10 | Acid Super effective on Steel- types. May lower Sp. Def. | Poison | Spec | 40 | 100 | 30 |
| 13 | PoisonPowder Scatters a toxic powder that may poison the foe. | Poison | Stat | — | 90 | 15 |
| 14 | Stun Spore Scatters a powder that may paralyze the foe. | Grass | Stat | — | 90 | 15 |
| 16 | Sleep Powder Scatters a powder that may cause the foe to sleep. | Grass | Stat | — | 75 | 15 |
| 18 | Mega Drain An attack that absorbs half the damage inflicted. | Grass | Spec | 40 | 100 | 15 |
| 18 | Razor Leaf Cuts the enemy with leaves. High critical-hit ratio. | Grass | Phys | 55 | 95 | 25 |
| 24 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 29 | Toxic Poisons the foe with an intensifying toxin. | Poison | Stat | — | 90 | 10 |
| 30 | Giga Drain An attack that drains half the damage inflicted. | Grass | Spec | 75 | 100 | 10 |
| 31 | Moonlight Restores HP. The amount varies with the weather. | Fairy | Stat | — | — | 5 |
| 33 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 35 | Moonblast Attacks with the power of the moon. May lower Sp. Atk. | Fairy | Spec | 95 | 100 | 15 |
| 41 | Grassy Terrain The ground turns to grass for 5 turns. Restores HP. | Grass | Stat | — | — | 10 |
| 42 | Petal Dance A rampage of 2 to 3 turns that confuses the user. | Grass | Spec | 120 | 100 | 10 |
| 46 | SolarBeam Absorbs light in one turn, then attacks next turn. | Grass | Spec | 120 | 100 | 10 |
| 55 | Massive Bloom The higher the user's HP, the more damage caused. | Grass | Spec | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM09 | Bullet Seed Route 104 | Grass | 25 |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM19 | Giga Drain Route 123 | Grass | 75 |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM36 | Sludge Bomb Dewford Town — Hall | Poison | 90 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM58 | Nature Power Slateport City | Normal | 1 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Oddish
| Area | Method | Level | |
|---|---|---|---|
| Route 117 | Grass (night) | ||
| Route 121 | Grass (morning) | ||
| Route 122 | Grass (morning) | ||
| Route 123 | Grass (day) |
Other changes in this game
- Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Chlorophyll
- What the innates do: Chlorophyll — Raises Speed in sunshine.
- Abilities you pick one of: Harvest — May recycle a used Berry. · Run Away
- Hidden ability: Run Away
- How its abilities arrive: Run Away from the start; Chlorophyll at Lv 8; Harvest at Lv 14
- Evolves into Gloom at level 21
- Tutor moves: Double-Edge, Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger, Swords Dance
- Egg moves: After You, Charm, Flail, Ingrain, Leech Seed, Nature Power, Razor Leaf, Secret Power, Strength Sap, Swords Dance, Synthesis, Teeter Dance, Tickle
- Egg groups: Grass
- Catch rate 255