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Kilowattrel
#946 · Pokémon Exceeded · unchanged from the official games

Kilowattrel

ElectricFlyingWind Power

In Exceeded: Not in the wild: evolve Wattrel at level 25. Its type (Electric / Flying) and base stats (total 490) are the same as in the official games.

Level-up moves 14

LvMoveTypeCatPowAccPP
0Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Peck
Attacks the foe with a jabbing beak, etc.
FlyingPhys3510035
4ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
7Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
11Pluck
Eats the foe's held Berry gaining its effect.
FlyingPhys6010020
15Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
19Uproar
Causes an uproar for 2 to 5 turns and prevents sleep.
NormalSpec9010010
24Roost
Restores the user's HP by half of its max HP.
FlyingStat——5
30Dual Wingbeat
User slams the target with wings and hits twice in a row.
FlyingPhys409010
36Agility
Relaxes the body to sharply boost Speed.
PsychicStat——30
43Volt Switch
Does damage then switches out the user.
ElectricSpec7010020
48Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
55Hurricane
Lifts entry hazards in air. May cause confusion.
FlyingSpec1107010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 10

#Move · where to get itTypePow
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM40Aerial Ace
Fortree City Gym
Flying60
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
HM02Fly
Route 119
Flying90

Where to find Kilowattrel

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
  • Innates (always active): Plus, Volt Absorb, Competitive
  • What the innates do: Plus — Syncs moves with Minus. · Volt Absorb — Turns electricity into HP. · Competitive — Lowered stats up Sp. Atk.
  • Ability: Wind Power — Gets charged by wind.
  • How its abilities arrive: Competitive, Plus, Volt Absorb, Wind Power from the start
  • Tutor moves: Endure, Fire Punch, Sleep Talk, Substitute, Thunder Wave
  • Egg groups: Water 1 / Flying
  • Catch rate 90