#064 · Pokémon Exceeded · unchanged from the official games
Kadabra
PsychicMind Game, Spell Fist, Synchronize (hidden)
In Exceeded: First found in Sky Pillar (Grass). Its type (Psychic) and base stats (total 400) are the same as in the official games. 17 of its 28 level-up moves are new compared with Pokémon Emerald, including Flash and Force Choke.
Level-up moves 35
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 0 | Kinesis Distracts the foe. Lowers accuracy & ups Sp. Atk. | Psychic | Stat | — | 100 | 10 |
| 0 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Flash Looses a powerful blast of light that cuts accuracy. | Normal | Stat | — | 100 | 10 |
| 1 | Force Choke Psychically chokes to disable sound moves for a while. | Psychic | Spec | 80 | 100 | 15 |
| 1 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 1 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Kinesis Distracts the foe. Lowers accuracy & ups Sp. Atk. | Psychic | Stat | — | 100 | 10 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 1 | Psyshield Creates a shield of 1/2 of the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 1 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 13 | Flash Looses a powerful blast of light that cuts accuracy. | Normal | Stat | — | 100 | 10 |
| 16 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 16 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 19 | Night Shade Damage scales with user base Sp. Attack. | Ghost | Spec | 1 | 90 | 10 |
| 19 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 22 | Miracle Eye Negates evasion, Dark-type immunity. Ups Sp.Atk & Acc. | Psychic | Stat | — | — | 40 |
| 25 | Ally Switch The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 25 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 26 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 30 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 30 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 30 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 33 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 35 | Absorb Intellect Saps the foe's Sp. Atk to heal HP, then drops Sp. Atk. | Psychic | Stat | — | 100 | 5 |
| 37 | Disrupt A 1st-turn, 1st-strike move that causes flinching. | Psychic | Spec | 40 | 100 | 10 |
| 39 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 39 | Role Play Mimics the target and copies all special ability. | Psychic | Stat | — | — | 10 |
| 42 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 47 | Trick Tricks the foe into trading all held items. | Psychic | Stat | — | 100 | 10 |
| 50 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 52 | Brainstorm A rampage of 2 to 3 turns that confuses the user. | Psychic | Spec | 120 | 100 | 10 |
| 59 | Psytrick Psytrick that does more damage to slower foes. | Psychic | Spec | 1 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 32
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 80 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM60 | Tri Attack Not handed out, sold or hidden anywhere in this game's own map data | Normal | 30 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Kadabra
| Area | Method | Level | |
|---|---|---|---|
| Sky Pillar | Grass |
Other changes in this game
- Has 2 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Inner Focus
- What the innates do: Inner Focus — Prevents flinching.
- Abilities you pick one of: Mind Game — Prevents move usage. · Spell Fist — Punch uses Special Attack. · Synchronize — Passes on status problems.
- Hidden ability: Synchronize
- How its abilities arrive: Inner Focus, Synchronize from the start; Mind Game at Lv 26; Spell Fist at Lv 32; Psionic Dominance at Lv 46
- Becomes Alakazam
- Tutor moves: Body Slam, Counter, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Psych Up, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
- Egg groups: Human Like
- Catch rate 100