#097 · Pokémon Exceeded · unchanged from the official games
Hypno
PsychicMind Game, Frighten, Forewarn (hidden)
In Exceeded: First found in Sky Pillar (Grass). Its type (Psychic) and base stats (total 483) are the same as in the official games. 14 of its 24 level-up moves are new compared with Pokémon Emerald, including Absorb Intellect and Barrier.
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Absorb Intellect Saps the foe's Sp. Atk to heal HP, then drops Sp. Atk. | Psychic | Stat | — | 100 | 5 |
| 1 | Absorb Intellect Saps the foe's Sp. Atk to heal HP, then drops Sp. Atk. | Psychic | Stat | — | 100 | 5 |
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 30 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 1 | Nightmare Inflicts 1/4 damage on a sleeping foe every turn. | Ghost | Stat | — | — | 15 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Switcheroo Swaps items with the foe faster than the eye can see. | Dark | Stat | — | 100 | 10 |
| 6 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 10 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 19 | Poison Gas Envelops the foe in a toxic gas that may poison. | Poison | Stat | — | — | 10 |
| 22 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 23 | Meditate Meditates to raise Attack, Sp. Attack and Sp. Defense. | Psychic | Stat | — | — | 10 |
| 25 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 29 | Wake Up Slap Powerful against sleeping foes, but also heals them. | Fighting | Phys | 70 | 100 | 10 |
| 32 | Force Choke Psychically chokes to disable sound moves for a while. | Psychic | Spec | 80 | 100 | 15 |
| 36 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 37 | Synchronoise Super effective against the same types as user. | Psychic | Spec | 60 | 100 | 10 |
| 45 | Swagger Confuses the foe, but also sharply raises Attack. | Normal | Stat | — | 90 | 15 |
| 46 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 46 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 50 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 52 | Nasty Plot Thinks bad thoughts to sharply boost Sp. Atk. | Dark | Stat | — | — | 20 |
| 55 | Dream Eater Inflicts double damage on a sleeping foe. Drains HP. | Psychic | Spec | 60 | 100 | 15 |
| 57 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 62 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM60 | Tri Attack Not handed out, sold or hidden anywhere in this game's own map data | Normal | 30 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Hypno
| Area | Method | Level | |
|---|---|---|---|
| Sky Pillar | Grass |
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Inner Focus, Analytic, Hypnotist
- What the innates do: Inner Focus — Prevents flinching. · Analytic · Hypnotist — Boost Hypnosis accuracy.
- Abilities you pick one of: Mind Game — Prevents move usage. · Frighten — Lowers foe's Special Attack. · Forewarn — Determines a foe's move.
- Hidden ability: Forewarn
- How its abilities arrive: Hypnotist, Inner Focus from the start; Analytic at Lv 13; Mind Game at Lv 21; Frighten at Lv 25; Forewarn at Lv 29; Mind Fracture at Lv 32; Psionic Backlash at Lv 36; Psionize at Lv 42
- Tutor moves: Body Slam, Counter, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Psych Up, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
- Egg groups: Human Like
- Catch rate 75