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Dubwool
#832 · Pokémon Exceeded · unchanged from the official games

Dubwool

NormalSteadfast, Run Away, Bulletproof (hidden)

In Exceeded: Not in the wild: evolve Wooloo at level 24. Its type (Normal) and base stats (total 490) are the same as in the official games.

Level-up moves 13

LvMoveTypeCatPowAccPP
1Copycat
The user mimics the last move used by a foe.
NormalStat1—20
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat——40
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
12Guard Split
Averages changes to Defense and Sp. Def with the foe.
PsychicStat——10
16Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys3010030
21Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
27Take Down
A reckless charge attack that also hurts the user.
NormalPhys908520
32Guard Swap
Swaps changes to Defense and Sp. Def with the foe.
PsychicStat——10
38Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
44Cotton Guard
Wraps its body in cotton. Drastically raises Defense.
GrassStat——10
50Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
56Last Resort
Can only be used if every other move has been used.
NormalPhys1401005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 10

#Move · where to get itTypePow
TM10Hidden Power
Slateport City
Normal60
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM55Body Press
Dewford Town — Pokemon Center 2F
Fighting80
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70

Where to find Dubwool

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Fluffy, Charge Attack
  • What the innates do: Fluffy — Tougher but flammable. · Charge Attack — Ups Atk & Speed in first turn.
  • Abilities you pick one of: Steadfast · Run Away · Bulletproof — Avoids some projectiles.
  • Hidden ability: Bulletproof
  • How its abilities arrive: Bulletproof, Charge Attack, Fluffy, Run Away, Steadfast from the start
  • Tutor moves: Body Slam, Defense Curl, Double-Edge, Endure, Mega Kick, Sleep Talk, Snore, Substitute, Swords Dance, Thunder Wave
  • Egg groups: Field
  • Catch rate 127