In Exceeded: It is not in any of this guide's encounter tables. Flying / Water type, base stats total 475.
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Belch Ups damage for each berry eaten. Halves if none. | Poison | Phys | 120 | 90 | 10 |
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 35 | 100 | 35 |
| 1 | Spit Up Releases stockpiled power (the more the better). | Normal | Spec | 1 | 100 | 10 |
| 1 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 20 |
| 1 | Swallow Absorbs stockpiled power and restores HP. | Normal | Stat | — | — | 5 |
| 7 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 14 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Flying | Phys | 25 | 90 | 10 |
| 21 | Pluck Eats the foe's held Berry gaining its effect. | Flying | Phys | 60 | 100 | 20 |
| 28 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 30 | Spicy Breath Ups damage and burn chance for each berry eaten. | Fire | Phys | 60 | 100 | 20 |
| 35 | Drill Peck A corkscrewing attack with the beak acting as a drill. | Flying | Phys | 80 | 100 | 15 |
| 39 | Gatlinggmissile Throws one to ten Arrokudas or Pikachus in a row. | Water | Phys | 20 | 90 | 10 |
| 42 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 49 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 90 | 100 | 20 |
| 56 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Cramorant (Gorging)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Gluttony, Keen Eye, Stocking Prey
- What the innates do: Gluttony — Eats Berries early. · Keen Eye — Prevents loss of accuracy. · Stocking Prey — Stockpiles when changes form.
- Ability: Gulp Missile — If hit, spits prey from sea.
- How its abilities arrive: Gulp Missile from the start; Keen Eye at Lv 13; Gluttony at Lv 22; Stocking Prey at Lv 31
- Egg groups: Water 1 / Flying
- Catch rate 45