#902 · Pokémon Exceeded · unchanged from the official games
Basculegion
WaterGhostMold Breaker
In Exceeded: It is not in any of this guide's encounter tables. Its type (Water / Ghost) and base stats (total 530) are the same as in the official games.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Phantom Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 10 |
| 1 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 4 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 8 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 12 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 14 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 16 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 18 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 20 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 22 | Aqua Fang May cause flinching or lower Defense. | Water | Phys | 65 | 95 | 15 |
| 24 | Headbutt A ramming attack that may cause flinching. | Normal | Phys | 70 | 100 | 15 |
| 28 | Soak Makes foe a Water-type. Sharply lower Speed. | Water | Stat | — | 100 | 20 |
| 32 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 36 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 40 | Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Spec | 90 | 100 | 10 |
| 44 | Wave Crash A water slam. Hurts the user and raises its Action Speed. | Water | Phys | 120 | 100 | 10 |
| 48 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 90 | 100 | 20 |
| 52 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 56 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 21
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Basculegion
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Rattled, Adaptability, Swift Swim
- What the innates do: Rattled — Raises Speed when scared. · Adaptability — Boosts same type attacks. · Swift Swim — Raises Speed on swamp terrain.
- Ability: Mold Breaker — Moves hit through abilities.
- How its abilities arrive: Adaptability, Mold Breaker, Rattled, Swift Swim from the start
- Tutor moves: Double-Edge, Icy Wind, Sleep Talk, Snore, Substitute, Swagger, Swift, Water Ball
- Egg groups: Water 2
- Catch rate 25