Pokémon Emerald Seaglass
The same Hoenn you know, rebuilt underneath: new stats and movesets on familiar Pokémon, reworked wild tables, extra trainer fights, and a Hard Mode you can switch on whenever you're ready for it.
More about the game
Pokémon Emerald Seaglass keeps the map, the story and the badge order of the original Emerald, and rebuilds what happens on top of it: base stats, movesets, abilities and wild encounter tables are reworked throughout Hoenn, egg moves and TM/tutor compatibility are expanded species by species, and a run of new trainers — including extra Team Aqua and Team Magma grunts — are placed alongside the game's own cast. Every gym leader keeps a real five-tier rematch chain you can walk back into after first beating them. A settings notebook in your own room lets you turn Level Caps off if you don't want them (on by default), and switch on Hard Mode (off by default) for trainers whose levels climb a little further as you collect badges, with the Bag turned off in trainer battles. The expansion engine underneath also brings the Physical/Special split, the Fairy type, and a DexNav-style search feature for a handful of Pokémon hidden in each area's grass or water beyond the usual wild table.
What's different, point by point
- Every route, cave and city's wild Pokémon reworked, mixed in with species that were never in the original Hoenn dex
- New base stats, types, abilities, movesets, egg moves and TM/tutor compatibility for the Pokémon this game actually uses
- New trainers placed alongside the game's own — including extra grunts for both Team Aqua and Team Magma
- Every gym leader has a real five-tier rematch you can walk back into their gym for once you've beaten them the first time
- A settings notebook in your own room: Level Caps on or off (on by default), Hard Mode on or off (off by default, raises trainer levels further as you collect badges and turns off the Bag in trainer battles), Battle Backgrounds, and K.O. Animations
- The Physical/Special split, the Fairy type, and battle mechanics carried over from later generations
- A DexNav-style search feature for a handful of Pokémon hidden in an area's grass or water beyond its usual wild table
Nemo622
This guide is built from Nemo622's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table the game's own files compile — 67 areas, 328 tables. A separate DexNav-style search pool exists in a handful of areas but isn't tabulated here — see the Reading the Tables note. |
| Encounter rates | From the game itself | Slot percentages are the game's own, added together where the same Pokémon fills more than one slot; * marks anything at 5% or less. |
| Wild levels | From the game itself | Every level range is read straight from the game's own encounter data. |
| Stats, abilities and movesets | From the game itself | Base stats, types, abilities, level-up moves, egg moves, evolutions and TM/tutor compatibility for the 369 Pokémon a wild table, a trainer's roster or a starter pick actually uses in this game. |
| TM and HM compatibility | From the game itself | All 60 TMs, with per-species compatibility worked out the same way the game works it out. |
| Where TMs are found | From the game itself | 50 of 60 TMs are placed — a one-time pick-up, a trainer's reward, or a mart's own stock (including Sootopolis City's badge-gated TM Mart). The rest aren't handed out, hidden or sold anywhere in the game's own scripts, and the table says so rather than guessing. |
| Trainer and boss teams | From the game itself | 559 trainer fights the game's own map scripts actually place, with a full team each — levels, held items, abilities and movesets — plus every gym leader's real five-tier rematch chain (32 extra fights). Battle Frontier facility heads aren't included; see the Reading the Tables note. |
Credits
- Pokémon Emerald Seaglass: Nemo622
- The pokeemerald-expansion engine this game is built on: the pokeemerald-expansion team at RH Hideout
- The Pokémon Emerald decompilation underneath it: the pret team
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
Hard ModeHard Mode is a setting, not a separate version: a notebook in your own room in Littleroot Town lets you switch it on any time (it's off by default). It raises every trainer's Pokémon by 1 level with no badges, 2 once you have two, 3 once you have five, and 4 once you have all eight or face the Champion — and it turns the Bag off during trainer battles. Every level shown on this site is the Normal-mode number; a fight's own page states the Hard Mode difference.
Level CapsThe same notebook also lets you turn Level Caps off (they're on by default): 15/19/24/29/31/33/42/46, then 58 once you hold all eight badges — which is also the cap for the Elite Four and Champion.
RematchesEvery gym leader can be fought again by walking back into their gym: a real five-tier chain (Tiers 2 through 5, on top of the first fight), the same system this engine also gives every route trainer as a random phone call — a route trainer's chain isn't tied to a place you can walk back into, so only the gym leaders' rematches are shown here.
EncountersA DexNav-style search feature can turn up a small extra pool of Pokémon in an area's grass or water beyond its usual wild table. It isn't included in the wild encounter tables here: unlike a normal slot table, nothing in the game ties a species found this way to a fixed rarity a reader could act on without already knowing it's there.
TrainersBattle Frontier facility heads aren't included: the Frontier is optional, streak-based postgame content with no single roster a story checkpoint places, the same as every other guide on this site built on this engine.