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Every item in Pokémon Emerald Rule-ette and where to find it
223 items the game places somewhere, with what each one does and every spot it turns up — including which story checkpoint puts it in reach.
| Item | What it does | Where to find it |
|---|---|---|
| Antidote | Heals a poisoned Pokémon. |
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| Awakening | Awakens a sleeping Pokémon. |
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| Basement Key | The key for New Mauville beneath Mauville City. | |
| Bead Mail |
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| Belue Berry | Pokéblock ingredient. Plant in loamy soil to grow Belue. |
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| Big Pearl | A lovely large pearl that would sell at a high price. |
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| Bike | A bicycle that transforms when pressing L. |
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| Bike | A bicycle that transforms when pressing L. |
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| Black Glasses | A hold item that raises the power of Dark-type moves. |
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| Blue Scarf | A hold item that raises Beauty in Contests. |
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| Blue Shard |
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| Burn Heal | Heals Pokémon of a burn. |
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| Calcium | Raises the base Sp. Atk stat of one Pokémon. |
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| Carbos | Raises the base Speed stat of one Pokémon. |
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| Charcoal | A hold item that raises the power of Fire-type moves. |
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| Chesto Berry | A hold item that awakens Pokémon in battle. | |
| Claw Fossil |
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| Cleanse Tag |
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| Coin Case | A case that holds up to 9,999 Coins. |
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| Contest Pass | The pass required for entering Pokémon Contests. |
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| Dawn Stone |
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| Deep Sea Scale | A hold item that raises the Sp. Def of Clamperl. |
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| Deep Sea Tooth | A hold item that raises the Sp. Atk of Clamperl. |
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| Devon Parts | A package that contains Devon's machine parts. | |
| Devon Scope | A device by Devon that signals any unseeable Pokémon. | |
| Dire Hit | Raises the critical-hit ratio during one battle. |
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| Dive Ball | A Ball that works better on Pokémon on the ocean floor. |
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| Dowsing Machine | A device that signals an invisible item by sound. | |
| Dragon Scale | A strange scale held by Dragon- type Pokémon. |
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| Dubious Disc | A clear device overflowing with dubious data. |
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| Durin Berry | Pokéblock ingredient. Plant in loamy soil to grow Durin. |
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| Dusk Stone |
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| Electirizer | Loved by a certain Pokémon. It's full of electric energy. |
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| Elixir | Restores the PP of all moves by 10. |
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| Energy Powder | A bitter powder that restores HP by 50 points. |
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| Energy Root | A bitter root that restores HP by 200 points. |
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| Enigma Berry | Pokéblock ingredient. Plant in loamy soil to grow a mystery. |
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| Ether | Restores the PP of a selected move by 10. | |
| Everstone | A wondrous hold item that prevents evolution. |
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| Exp. Share | A hold item that gets Exp. points from battles. |
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| Figy Berry | ||
| Fire Stone |
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| Fluffy Tail |
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| Focus Band | A hold item that occasionally prevents fainting. |
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| Full Heal |
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| Full Restore | Fully restores the HP and status of a Pokémon. |
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| Glitter Mail | A Pikachu-print Mail to be held by a Pokémon. |
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| Go-Goggles | Nifty goggles that protect eyes from desert sandstorms. | |
| Good Rod | A decent fishing rod for catching wild Pokémon. | |
| Great Ball | A good Ball with a higher catch rate than a Poké Ball. |
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| Green Scarf | A hold item that raises Smart in Contests. |
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| Green Shard |
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| Guard Spec. | Prevents stat reduction when used in battle. |
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| HM01 teaches Cut | Attacks the foe with sharp blades or claws. |
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| HM02 teaches Fly | Flies up on the first turn, then attacks next turn. | |
| HM03 teaches Surf | Creates a huge wave, then crashes it down on the foe. |
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| HM04 teaches Strength | Builds enormous power, then slams the foe. | |
| HM05 teaches Flash | Looses a powerful blast of light that reduces accuracy. |
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| HM06 teaches Rock Smash | A rock-crushingly tough attack that may lower Defense. |
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| HM07 teaches Waterfall | Attacks the foe with enough power to climb waterfalls. | |
| HM08 teaches Dive | Dives underwater the 1st turn, then attacks next turn. |
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| HP Up | Raises the base HP of one Pokémon. |
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| Harbor Mail | A Wingull-print Mail to be held by a Pokémon. |
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| Hard Stone |
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| Heal Powder | A bitter powder that heals all status problems. |
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| Heart Scale | A lovely scale. It is coveted by collectors. |
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| Hyper Potion | Restores the HP of a Pokémon by 200 points. |
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| Iapapa Berry | ||
| Ice Heal | Defrosts a frozen Pokémon. |
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| Iron | Raises the base Defense stat of one Pokémon. |
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| Key to Room 1 |
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| Key to Room 2 |
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| Key to Room 4 |
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| Key to Room 6 |
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| King's Rock |
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| Lansat Berry | A hold item that ups the critical- hit rate in a pinch. |
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| Lava Cookie | A local specialty that heals all status problems. | |
| Lax Incense | A hold item that slightly lowers the foe's accuracy. |
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| Leaf Stone |
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| Leftovers | A hold item that gradually restores HP in battle. |
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| Letter | A letter to Steven from the President of the Devon Corp. |
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| Linking Cord | A mysterious string that makes some Pokémon evolve. |
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| Luxury Ball | A cozy Ball that makes Pokémon more friendly. |
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| Magma Emblem | A medal-like item in the same shape as Team Magma's mark. |
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| Magmarizer | Loved by a certain Pokémon. It's full of magma energy. |
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| Magnet | A hold item that boosts Electric- type moves. |
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| Master Ball | The best Ball that catches a Pokémon without fail. |
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| Max Elixir | Fully restores the PP of a Pokémon's moves. |
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| Max Ether | Fully restores the PP of a selected move. |
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| Max Potion | Fully restores the HP of a Pokémon. |
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| Max Revive |
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| Mech Mail | A Magnemite-print Mail to be held by a Pokémon. |
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| Mental Herb | Snaps Pokémon out of move-binding effects. |
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| Metal Coat | A hold item that raises the power of Steel-type moves. |
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| Meteorite | A meteorite found at Meteor Falls. | |
| Miracle Seed | ||
| Moon Stone |
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| Nest Ball | A Ball that works better on weaker Pokémon. |
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| Net Ball | A Ball that works well on Water- and Bug-type Pokémon. |
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| Never-Melt Ice | A hold item that raises the power of Ice-type moves. |
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| Nugget | A nugget of pure gold. Can be sold at a high price. |
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| Old Rod | Use by any body of water to fish for wild Pokémon. | |
| Orange Mail | A Zigzagoon-print Mail to be held by a Pokémon. |
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| Oval Stone | Peculiar stone that evolves a certain Pokémon. |
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| PP Max | Raises the PP of a move to its maximum points. |
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| PP Up | Raises the maximum PP of a selected move. |
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| Pamtre Berry | Pokéblock ingredient. Plant in loamy soil to grow Pamtre. |
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| Paralyze Heal | Heals a paralyzed Pokémon. |
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| Pearl | A pretty pearl that would sell at a cheap price. |
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| Pink Scarf | A hold item that raises Cute in Contests. |
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| Poké Ball | A tool used for catching wild Pokémon. |
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| Pokéblock Case | A case for holding Pokéblocks made with a Berry Blender. |
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| Potion | Restores the HP of a Pokémon by 20 points. |
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| Powder Jar | Stores Berry Powder made using a Berry Crusher. | |
| Premier Ball | A rare Ball made in commemoration of some event. |
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| Prism Scale | A mysterious scale that evolves a certain Pokémon. |
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| Protector | Loved by a certain Pokémon. It's stiff and heavy. |
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| Protein | Raises the base Attack stat of one Pokémon. |
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| Quick Ball | Works well if used on the first turn. |
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| Quick Claw | A hold item that occasionally allows the first strike. |
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| Rare Candy | Raises the level of a Pokémon by one. |
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| Razor Claw | A hooked claw that ups the holder's critical-hit ratio. |
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| Razor Fang |
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| Razz Berry | Pokéblock ingredient. Plant in loamy soil to grow Razz. | |
| Reaper Cloth | Loved by a certain Pokémon. Imbued with spirit energy. |
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| Red Scarf | A hold item that raises Cool in Contests. |
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| Red Shard |
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| Repeat Ball | A Ball that works better on Pokémon caught before. |
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| Revival Herb | A very bitter herb that revives a fainted Pokémon. |
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| Revive | Revives a fainted Pokémon with half its HP. |
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| Root Fossil |
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| Sacred Ash | Fully revives and restores all fainted Pokémon. |
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| Scanner | A device found inside the Abandoned Ship. |
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| Sea Incense |
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| Shadow Mail | A Duskull-print Mail to be held by a Pokémon. |
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| Shell Bell | A hold item that restores HP upon striking the foe. |
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| Shiny Stone |
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| Shoal Salt | Salt obtained from deep inside the Shoal Cave. |
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| Shoal Shell | A seashell found deep inside the Shoal Cave. |
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| Silk Scarf | A hold item that raises the power of Normal-type moves. |
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| Smoke Ball | A hold item that assures fleeing from wild Pokémon. |
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| Soda Pop | A fizzy soda drink that restores HP by 60 points. |
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| Soft Sand | A hold item that raises the power of Ground-type moves. | |
| Soot Sack | A sack used to gather and hold volcanic ash. |
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| Soothe Bell | A hold item that calms spirits and fosters friendship. |
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| Spelon Berry | Pokéblock ingredient. Plant in loamy soil to grow Spelon. |
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| Star Piece | A red gem shard. It would sell for a very high price. |
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| Stardust | Beautiful red sand. Can be sold at a high price. |
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| Starf Berry | A hold item that sharply boosts a stat in a pinch. |
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| Storage Key | The key to the storage inside the Abandoned Ship. |
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| Sun Stone |
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| Super Potion | Restores the HP of a Pokémon by 50 points. |
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| Super Rod | The best fishing rod for catching wild Pokémon. |
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| TM01 teaches Focus Punch | Powerful, but makes the user flinch if hit by the foe. | |
| TM02 teaches Dragon Claw | Hooks and slashes the foe with long, sharp claws. |
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| TM03 teaches Water Pulse | Generates an ultrasonic wave that may confuse. |
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| TM04 teaches Calm Mind | Raises Sp. Atk and Sp. Def by focusing the mind. |
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| TM05 teaches Roar | A savage roar that makes the foe flee to end the battle. | |
| TM06 teaches Toxic | Poisons the foe with a toxin that gradually worsens. | |
| TM07 teaches Hail | Creates a hailstorm that damages all types except Ice. |
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| TM08 teaches Bulk Up | Bulks up the body to boost both Attack & Defense. |
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| TM09 teaches Bullet Seed | Shoots 2 to 5 seeds in a row to strike the foe. | |
| TM10 teaches Hidden Power | The attack power varies among different Pokémon. |
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| TM11 teaches Sunny Day | Raises the power of Fire-type moves for 5 turns. | |
| TM12 teaches Taunt | Enrages the foe so it can only use attack moves. |
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| TM13 teaches Ice Beam | Fires an icy cold beam that may freeze the foe. |
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| TM14 teaches Blizzard | A brutal snow-and- wind attack that may freeze the foe. |
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| TM15 teaches Hyper Beam | Powerful, but needs recharging the next turn. |
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| TM16 teaches Light Screen | Creates a wall of light that lowers Sp. Atk damage. |
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| TM17 teaches Protect | Negates all damage, but may fail if used in succession. |
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| TM18 teaches Rain Dance | Raises the power of Water-type moves for 5 turns. |
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| TM19 teaches Giga Drain | Recovers half the HP of the damage this move inflicts. | |
| TM20 teaches Safeguard | Prevents status abnormality with a mystical power. |
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| TM21 teaches Frustration | The less the user likes you, the more powerful this move. |
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| TM22 teaches Solar Beam | Absorbs sunlight in the 1st turn, then attacks next turn. |
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| TM23 teaches Iron Tail | Slams the foe with a hard tail. It may lower Defense. |
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| TM24 teaches Thunderbolt | A powerful electric attack that may cause paralysis. |
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| TM25 teaches Thunder | Strikes the foe with a thunderbolt. It may paralyze. |
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| TM26 teaches Earthquake | Causes a quake that has no effect on flying foes. |
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| TM27 teaches Return | The more the user likes you, the more powerful this move. |
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| TM28 teaches Dig | Digs underground the 1st turn, then strikes next turn. |
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| TM29 teaches Psychic | A powerful psychic attack that may lower Sp. Def. |
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| TM30 teaches Shadow Ball | Hurls a dark lump at the foe. It may lower Sp. Def. |
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| TM31 teaches Brick Break | Destroys barriers like Light Screen and causes damage. |
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| TM32 teaches Double Team | Creates illusory copies to enhance elusiveness. |
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| TM33 teaches Reflect | Creates a wall of light that weakens physical attacks. |
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| TM34 teaches Shock Wave | Zaps the foe with a jolt of electricity that never misses. |
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| TM35 teaches Flamethrower | Looses a stream of fire that may burn the foe. |
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| TM36 teaches Sludge Bomb | Hurls sludge at the foe. It may poison the foe. |
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| TM37 teaches Sandstorm | Causes a sandstorm that hits the foe over several turns. | |
| TM38 teaches Fire Blast | A powerful fire attack that may burn the foe. |
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| TM39 teaches Rock Tomb | Stops the foe from moving with rocks. May lower Speed. |
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| TM40 teaches Aerial Ace | An extremely fast attack that can't be avoided. |
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| TM41 teaches Torment | Prevents the foe from using the same move in a row. |
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| TM42 teaches Facade | Raises Attack when poisoned, burned, or paralyzed. |
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| TM43 teaches Secret Power | Adds an effect to attack depending on the location. | |
| TM44 teaches Rest | The user sleeps for 2 turns to restore health and status. |
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| TM45 teaches Attract | Makes it tough to attack a foe of the opposite gender. |
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| TM46 teaches Thief | While attacking, it may steal the foe's held item. |
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| TM47 teaches Steel Wing | Spreads hard- edged wings and slams into the foe. |
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| TM48 teaches Skill Swap | Switches abilities with the foe on the turn this is used. |
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| TM49 teaches Snatch | Steals the effects of the move the foe is trying to use. |
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| TM50 teaches Overheat | Enables full-power attack, but sharply lowers Sp. Atk. |
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| Thunder Stone |
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| Timer Ball | A Ball that gains power in battles taking many turns. |
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| Tiny Mushroom | A plain mushroom that would sell at a cheap price. |
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| Tropic Mail | A Bellossom-print Mail to be held by a Pokémon. |
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| Ultra Ball | A better Ball with a higher catch rate than a Great Ball. |
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| Upgrade | A peculiar box made by Silph Co. |
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| Wailmer Pail | A tool used for watering Berries and plants. |
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| Water Stone |
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| Watmel Berry | Pokéblock ingredient. Plant in loamy soil to grow Watmel. |
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| Wave Mail | A Wailmer-print Mail to be held by a Pokémon. |
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| White Herb | A hold item that restores any lowered stat. | |
| Wood Mail | A Slakoth-print Mail to be held by a Pokémon. |
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| X Accuracy | Sharply raises move accuracy during one battle. |
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| X Attack | Sharply raises stat Attack during one battle. |
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| X Defense | Sharply raises stat Defense during one battle. |
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| X Sp. Atk | Sharply raises stat Sp. Atk during one battle. |
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| X Speed | Sharply raises stat Speed during one battle. |
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| Yellow Scarf | A hold item that raises Tough in Contests. |
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| Yellow Shard |
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| Zinc | Raises the base Sp. Def stat of one Pokémon. |
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