Xurkitree in Emerald Imperium
Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 89 → 69, Speed 83 → 98 (total 570 → 565)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Xurkitree in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Xurkitree
| Area | Method | Level | |
|---|---|---|---|
| Shoal Cave Low Tide Lower Room | Grass | 50-60 | |
| Shoal Cave Low Tide Stairs Room | Grass | 50-60 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 1 | Tail Glow Flashes a light that sharply raises Sp. Atk. | Bug | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Wrap Wraps and squeezes the foe times with vines, etc. | Normal | Phys | 15 | 90 | 20 |
| 7 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 13 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 19 | Ingrain Lays roots that restore HP. The user can't switch out. | Grass | Stat | — | 100 | 20 |
| 23 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 29 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 31 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 15 |
| 37 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 90 | 100 | 15 |
| 43 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 47 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 53 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 59 | Power Whip Violently lashes the foe with vines or tentacles. | Grass | Phys | 120 | 90 | 10 |
| 67 | Ion Deluge Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 5 |
| 73 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM15 | Electroweb | Electric | 55 |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM33 | Reflect | Psychic | — |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM66 | Dazzling Gleam | Fairy | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM86 | Grass Knot | Grass | 1 |
| TM92 | Volt Switch | Electric | 70 |
| TM99 | Wild Charge | Electric | 90 |
| TM113 | Thunder Punch | Electric | 75 |
| TM146 | Power Whip | Grass | 120 |
| TM173 | Gravity | Psychic | — |
| HM05 | Flash | Electric | 60 |