Xurkitree in Elite Redux
#796 · Electric · see locations below
Electric
Abilities
Transistor, Lightning Rod, Ground Shock (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Beast Boost, Volt Rush, Infiltrator
- What the innates do: Beast Boost — Dealing a KO raises highest calculated stat by one stage. · Volt Rush — At full HP, gives +1 priority to its Electric-type moves. · Infiltrator — Own moves bypass Substitutes and damage reduction screens.
- Abilities you pick one of: Transistor — Boosts the power of Electric-type moves by 1.5x. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead.
- Tutor moves: Calm Mind, Confuse Ray, Copycat, Dazzling Gleam, Discharge, Electric Terrain, Electroweb, Endure, Energy Ball, Flash, Flash Cannon, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ingrain, Laser Focus, Light Screen, Magnet Rise, Metronome, Protect, Psychic Noise, Rain Dance, Reflect, Refresh, Rest, Return, Secret Power, Sleep Talk, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Volt Switch
- Egg groups: Undiscovered
- Height 3.8 m, weight 100.0 kg
Where to find Xurkitree
| Area | Method | Level | |
|---|---|---|---|
| Route 134 | Hidden | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Tail Glow Flashes a light that raises Sp. Atk by +3. | Bug | Stat | — | — | 20 |
| 1 | Wrap Wraps and squeezes the foe 2 to 5 times with vines, etc. | Normal | Phys | 50 | 100 | 10 |
| 1 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 17 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 17 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 17 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 24 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 24 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 24 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 37 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 46 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 46 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 46 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 51 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 51 | Fleur Cannon A strong ray that harshly lowers Sp. Attack. | Fairy | Spec | 130 | 100 | 5 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|