Morpeko in Emerald Imperium
Electric / Dark — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 95 → 110 (total 436 → 451)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Charge, Fake Out, Parting Shot, Quash, Rapid Spin, Super Fang, Swagger, Tickle
Morpeko in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Morpeko
| Area | Method | Level | |
|---|---|---|---|
| Route 110 Trick House Puzzle 3 | Grass | 27-30 | |
| Meteor Falls 1F Room 1 | Grass | 25-27 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 10 | Power Trip It hits harder the more stat boosts the user has. | Dark | Phys | 20 | 100 | 10 |
| 15 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 20 | Flatter Confuses the foe, but raises its Sp. Atk. | Dark | Stat | — | 100 | 15 |
| 25 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 30 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 35 | Torment Torments the foe and stops successive use of a move. | Dark | Stat | — | 100 | 15 |
| 40 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 45 | Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Phys | 25 | 100 | 30 |
| 50 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 55 | Aura Wheel Raises Speed to attack. The Type is based on its form. | Electric | Phys | 110 | 100 | 10 |
| 60 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 65 | Zippy Zap Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM09 | Bullet Seed | Grass | 25 |
| TM12 | Taunt | Dark | — |
| TM15 | Electroweb | Electric | 55 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM31 | Brick Break | Fighting | 75 |
| TM46 | Thief | Dark | 60 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM73 | Thunder Wave | Electric | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM97 | Snarl | Dark | 55 |
| TM99 | Wild Charge | Electric | 90 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM114 | Fire Fang | Fire | 65 |
| TM115 | Ice Fang | Ice | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM130 | Seed Bomb | Grass | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM139 | Foul Play | Dark | 95 |
| TM141 | Nasty Plot | Dark | — |
| TM161 | Dark Hole | Dark | 100 |