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#428 · Emerald Imperium

Lopunny (Mega) in Emerald Imperium

Normal / Fighting — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Against the base species it is built from:

  • Stats Attack 76 → 136, Defense 84 → 94, Speed 105 → 135 (total 480 → 580)
  • Type Normal → Normal / Fighting
  • Abilities gains Scrappy and loses Cute Charm, Klutz, Limber

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Lopunny (Mega) in other guides

The same Pokémon, as 4 other hacks change it:

Where to find Lopunny (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85855
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat40
1Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys401005
1Foresight
Negates the foe's efforts to heighten evasiveness.
NormalStat40
1Healing Wish
PsychicStat10
1Magic Coat
Reflects special effects back to the attacker.
PsychicStat10015
1Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
1Return On evolution
An attack that increases in power with friendship.
NormalPhys110020
1Return
An attack that increases in power with friendship.
NormalPhys110020
1Rototiller
Ups the Attack and Sp. Atk of Grass-type Pokémon.
GroundStat10
6Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat10
13Baby-Doll Eyes
Lowers the foe's Attack before it can move.
FairyStat10030
16Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
23Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
26Mach Punch
A punch is thrown at wicked speed to strike first.
FightingPhys4010030
33Agility
Relaxes the body to sharply boost Speed.
PsychicStat30
36Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys7010010
43After You
Helps out the foe, letting it move next.
NormalStat15
46Charm
Charms the foe and sharply reduces its Attack.
FairyStat1005
53Entrainment
Makes the foe mimic the user, gaining its ability.
NormalStat10015
56Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85855
63Healing Wish
PsychicStat10
66High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
69Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (34)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM11Sunny Day
Fire
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM18Rain Dance
Water
TM20Hyper Voice
Normal90
TM22Solar Beam
Grass120
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM28Dig
Ground80
TM30Shadow Ball
Ghost80
TM31Brick Break
Fighting75
TM52Focus Blast
Fighting120
TM56Power-Up Punch
Fighting40
TM57Charge Beam
Electric50
TM60Drain Punch
Fighting75
TM70Triple Axel
Ice20
TM73Thunder Wave
Electric
TM78Low Sweep
Fighting60
TM86Grass Knot
Grass1
TM87Low Kick
Fighting1
TM89U-turn
Bug70
TM95Acrobatics
Flying55
TM98Work Up
Normal
TM111Fire Punch
Fire75
TM112Ice Punch
Ice75
TM113Thunder Punch
Electric75
TM143Aura Sphere
Fighting80
TM156Close Combat
Fighting120
TM159Play Rough
Fairy90
HM01Cut
Steel75
HM04Strength
Normal80
HM06Rock Smash
Fighting60