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HomeEmerald ImperiumPokémon › Granbull
#210 · Emerald Imperium

Granbull in Emerald Imperium

Fairy / Fighting — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats HP 90 → 100 (total 450 → 460)
  • Type Fairy → Fairy / Fighting
  • Abilities gains Strong Jaw, Bull Rush and loses Quick Feet, Rattled

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Granbull in other guides

The same Pokémon, as 16 other hacks change it:

Where to find Granbull

AreaMethodLevel
Seafloor Cavern Room 1Grass40-50
Seafloor Cavern Room 2Grass40-50

Level-up moves

LvMoveTypeCatPowAccPP
1Brick Break On evolution
Destroys barriers such as REFLECT and causes damage.
FightingPhys7510015
1Brick Break
Destroys barriers such as REFLECT and causes damage.
FightingPhys7510015
1Charm
Charms the foe and sharply reduces its Attack.
FairyStat1005
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys6510015
1Ice Fang
May cause flinching or leave the foe with frostbite.
IcePhys6510015
1Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys12010010
1Scary Face
Frightens with a scary face to sharply reduce Speed.
NormalStat10010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Tail Whip
Wags the tail to lower the foe's Defense.
NormalStat10030
1Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys6510015
7Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
13Covet
Cutely begs to obtain an item held by the foe.
FairyPhys6010025
19Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
27Roar
Makes the foe flee to end the battle.
NormalStat20
30Rage
Raises the user's Attack every time it is hit.
NormalPhys2010020
34Play Rough
Plays rough with the foe. May lower Attack.
FairyPhys9010010
44Jaw Lock
Prevents the target from escaping.
FightingPhys9010010
48Raging Bull
Tackle that breaks barriers. User's form determines type.
NormalPhys9010010
51Payback
An attack that gains power if the user moves last.
DarkPhys5010010
55Hammer Arm
A swinging fist attack that also lowers Speed.
FightingPhys10010010
59Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
67Outrage
A rampage of 2 to 3 turns that confuses the user.
DragonPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (51)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM05Roar
Normal
TM08Bulk Up
Fighting
TM11Sunny Day
Fire
TM12Taunt
Dark
TM18Rain Dance
Water
TM20Hyper Voice
Normal90
TM22Solar Beam
Grass120
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM28Dig
Ground80
TM30Shadow Ball
Ghost80
TM31Brick Break
Fighting75
TM33Reflect
Psychic
TM35Flamethrower
Fire90
TM36Sludge Bomb
Poison90
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM46Thief
Dark60
TM50Overheat
Fire130
TM52Focus Blast
Fighting120
TM56Power-Up Punch
Fighting40
TM60Drain Punch
Fighting75
TM66Dazzling Gleam
Fairy80
TM71Stone Edge
Rock100
TM73Thunder Wave
Electric
TM80Rock Slide
Rock75
TM87Low Kick
Fighting1
TM96Bulldoze
Ground60
TM97Snarl
Dark55
TM98Work Up
Normal
TM99Wild Charge
Electric90
TM101Superpower
Fighting120
TM110Stomping Tantrum
Ground75
TM111Fire Punch
Fire75
TM112Ice Punch
Ice75
TM113Thunder Punch
Electric75
TM114Fire Fang
Fire65
TM115Ice Fang
Ice65
TM116Thunder Fang
Electric65
TM117Psychic Fangs
Psychic85
TM150Flare Blitz
Fire120
TM156Close Combat
Fighting120
TM158Body Slam
Normal85
TM159Play Rough
Fairy90
TM164Temper Flare
Fire75
TM174Misty Explosion
Fairy100
HM04Strength
Normal80
HM06Rock Smash
Fighting60