Ferrothorn in Emerald Imperium
Grass / Steel — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities loses Anticipation
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Ferrothorn in other guides
The same Pokémon, as 11 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxBlaze Black 2 & Volt White 2Rising Ruby & Sinking SapphireBlaze Black & Volt White
Where to find Ferrothorn
| Area | Method | Level | |
|---|---|---|---|
| Route 126 | Grass | 42-47 | 5% rare |
| Route 127 | Grass | 42-47 | 5% rare |
| Safari Zone Northwest | Grass | 40-45 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Power Whip On evolution Violently lashes the foe with vines or tentacles. | Grass | Phys | 120 | 90 | 10 |
| 1 | Power Whip Violently lashes the foe with vines or tentacles. | Grass | Phys | 120 | 90 | 10 |
| 1 | Rock Climb A charging attack that may confuse the foe. | Normal | Phys | 90 | 85 | 20 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 6 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 9 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 14 | Metal Claw A claw attack that may raise the user's Attack. | Steel | Phys | 50 | 100 | 35 |
| 18 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 100 | 20 |
| 21 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 26 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 30 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 100 | 10 |
| 35 | Ingrain Lays roots that restore HP. The user can't switch out. | Grass | Stat | — | 100 | 20 |
| 38 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 100 | 100 | 5 |
| 46 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 53 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 61 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 67 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 150 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (35)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM09 | Bullet Seed | Grass | 25 |
| TM11 | Sunny Day | Fire | — |
| TM19 | Giga Drain | Grass | 75 |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM64 | Explosion | Normal | 150 |
| TM65 | Shadow Claw | Ghost | 80 |
| TM69 | Rock Polish | Rock | — |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | 1 |
| TM75 | Swords Dance | Normal | — |
| TM76 | Stealth Rock | Rock | — |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | 1 |
| TM91 | Flash Cannon | Steel | 80 |
| TM96 | Bulldoze | Ground | 60 |
| TM105 | Body Press | Fighting | 80 |
| TM119 | Iron Head | Steel | 80 |
| TM130 | Seed Bomb | Grass | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM135 | Pin Missile | Bug | 25 |
| TM140 | Iron Defense | Steel | — |
| TM146 | Power Whip | Grass | 120 |
| TM169 | Spikes | Ground | — |
| TM170 | Steel Beam | Steel | 140 |
| TM172 | Heavy Slam | Steel | 1 |
| TM173 | Gravity | Psychic | — |
| HM01 | Cut | Steel | 75 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |