#479 · Pokémon Emerald Blitz · changed in this game
Rotom (Mow)
ElectricGrassLevitate
In Emerald Blitz: It is not in any of this guide's encounter tables. Electric / Grass type, base stats total 520.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 1 | Trick Tricks the foe into trading held items. | Psychic | Stat | — | 100 | 10 |
| 8 | Uproar Causes an uproar for 3 turns and prevents sleep. | Normal | Spec | 90 | 100 | 10 |
| 15 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 22 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 29 | Ominous Wind A repulsive attack that may raise all stats. | Ghost | Spec | 60 | 100 | 5 |
| 36 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 43 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 50 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 57 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
| 64 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 16
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM11 | Sunny Day Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Fire | — |
| TM12 | Taunt Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge | Dark | — |
| TM15 | Hyper Beam Not sold by the Outdoor Market and not found on any map — not placed in the game | Normal | 150 |
| TM16 | Light Screen Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Psychic | — |
| TM17 | Protect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Normal | — |
| TM18 | Rain Dance Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Water | — |
| TM24 | Thunderbolt Not sold by the Outdoor Market and not found on any map — not placed in the game | Electric | 90 |
| TM25 | Thunder Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges | Electric | 110 |
| TM30 | Shadow Ball Not sold by the Outdoor Market and not found on any map — not placed in the game | Ghost | 80 |
| TM33 | Reflect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM46 | Thief SS Tidal Rooms | Dark | 60 |
| TM54 | Hyper Voice Not sold by the Outdoor Market and not found on any map — not placed in the game | Normal | 90 |
| TM56 | Dark Pulse Not sold by the Outdoor Market and not found on any map — not placed in the game | Dark | 80 |
Where to find Rotom (Mow)
Not found in the wild — evolve or trade for it.