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GBA · Pokémon Emerald · v1.1 · by gmars

Pokémon Crippling Medical Debt Edition

69areas1,117Pokémon12bosses195trainers
What makes it different

A truck, a hospital bill, and eight gyms between you and solvency — with every Pokémon up to Pecharunt, Mega Evolution, and soft level caps you can switch off.

More about the game

Crippling Medical Debt Edition opens with a truck accident, an uninsured trainer and a bill, and sends you at the Pokémon League to pay it off. Underneath the joke is a long, carefully built game: a rewritten story on a rebuilt Hoenn with four areas of its own — Vulcanus, Fulgora, Aquilo and Gleba — eight gym leaders who are not the ones you remember, and a Pokédex that runs the whole way to Pecharunt at #1025, with Mega Evolution available. Battles play by Generation 9 rules. The difficulty sits above a normal game and below a Kaizo hack: soft level caps and Set battle style are the defaults, and both can be changed, along with four settings for how hard the experience cap bites. Nuzlocke runs are expected rather than tolerated, with a whole conveniences menu for them. gmars built it alone over about two years, and published a documentation spreadsheet that every number on these pages is read from.

What's different, point by point

  • Every Pokémon through Pecharunt, #1 to #1025, with the level-up, TM, tutor and egg moves and evolution methods for all 1,117 entries
  • A rewritten story on a rebuilt Hoenn, plus four areas of its own: Vulcanus, Fulgora, Aquilo and Gleba
  • Eight new gym leaders, four new Elite Four members and a Champion who builds his team out of yours
  • Mega Evolution, minus the Megas introduced in Legends Z-A
  • Soft level caps on by default, with four settings for the experience cap: Soft, Hard, No Cap and EZ
  • Set battle style by default, changeable in the options
  • A Nuzlocke Conveniences menu you can switch on for challenge runs
  • TMs with unlimited uses, and HMs you never have to teach a Pokémon to use in the overworld
  • Unlimited bag space, unlimited Escape Rope, EVs and IVs on the summary screen, Hyper Training and Mints
  • Twenty-three secret codes that open an area and hand over a Pokémon or an item, unlocked by how much of the Pokédex you have caught
How it plays and everything it changes →
Made by

gmars

This guide is built from gmars's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfEvery wild table the creator published: 69 areas across grass, surfing, all three rods, Rock Smash, and a table per area for the starters, gifts, standing legendaries, trades and roamers. Places that share a name but not a map — Granite Cave's five rooms, the eleven underwater maps, the flooded versions of Petalburg Woods and Routes 104 and 105 — are separate areas here, because their tables have nothing in common.
Encounter ratesFrom the game itselfSlot percentages are the creator's own, exactly as the spreadsheet gives them. A slot at 5% or less is marked rare.
Wild levelsFrom the game itselfLevel ranges are the creator's own. The one-off Pokémon — starters, gifts, trades, roamers — carry a single level, or a dash where the documentation gives none.
Stats, abilities and movesetsNot published by the creatorMovesets are complete: level-up, TM, tutor and egg moves and an evolution method for all 1,117 dex entries from Bulbasaur to Pecharunt. Base stats, types and abilities are not published anywhere by this game's creator, so they are blank here rather than filled in from Emerald — the game is a very heavily modified build and the original numbers cannot be assumed. Move types, power, accuracy and PP are missing for the same reason. the creator's documentation spreadsheet Crippling Medical Debt is built on Emerald; the Emerald guide has the original game's stats, abilities and movesets.
TM and HM compatibilityFrom the game itselfAll 74 TMs and 8 HMs, with which Pokémon can learn each one taken from that species' own row in the dex sheet. TMs have unlimited uses in this game.
Where TMs are foundFrom the game itselfEvery TM and HM has a published location. Two of them — Cut and Rock Smash — are credited to a rival battle without saying where that battle happens, so those two rows say that instead of naming a place.
Trainer and boss teamsFrom the game itself195 fights with full teams: species, held item, ability, level, nature, EVs, IVs and four moves each, from the first Bug Catcher on Route 102 to the fourth member of the Elite Four. Three fights in the log have no roster to print — Champion Gmars, whose team is built out of yours, and two mirror matches against your own — and they are left out rather than guessed at. See the notes below.

Credits

  • Pokémon Crippling Medical Debt Edition: gmars
  • The documentation spreadsheet every number in this guide is read from: gmars
  • pokeemerald-expansion 1.10.2, the battle engine and Pokédex base the game is built on: the Rom Hacking Hideout team
  • pokeemerald, the Emerald decompilation underneath all of it: the pret team
  • Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.

Reading the tables

Stats, Types And AbilitiesThis game publishes no base stats, no types and no abilities — not in the documentation spreadsheet and not anywhere else the creator has put anything. So this guide shows none, and leaves those rows empty rather than copying Emerald's. The game is described by its own creator as a very heavily modified build, so the original numbers cannot be assumed to still apply. Everything else on a Pokémon's page — its level-up moves, its TMs, its tutor and egg moves, how it evolves — is the game's own.

Move NumbersFor the same reason there are no move numbers here. The documentation lists which Pokémon learns what and never lists a move's type, power, accuracy or PP, so the move columns on these pages are blank. Battles otherwise play by Generation 9 rules.

Story OrderThere is no published walkthrough for this game, so the order of the checkpoints on this site is read from the order the creator's own trainer log runs in: it starts on Route 102 and ends with the Champion, and every gym leader and route in between appears in that order. Areas with no trainers in them — Slateport City, Fiery Path, the underwater maps — sit where the encounter tables themselves put them, which agrees with the trainer log everywhere the two overlap. Treat it as a good reading rather than a guarantee.

Level CapsThe level cap shown at each checkpoint is the highest level that checkpoint's gym leader fields, taken from the creator's trainer log. The game's own soft cap is a setting, not a number it publishes, so nothing here is claiming to be that number.

The ChampionChampion Gmars is not in the trainer list. He does not have a team until you give him one — the Elite Four report what you used, and he builds six counters out of a pool of about 500. The creator's log records his roster as six question marks, and this guide would rather say that than invent a team. How the scouting works is in the What's changed section.

Mirror MatchesTwo of the fights inside the Fortree City gym are against your own team, exactly as it stands. They are in the game and they are not in the trainer list here, because there is no roster to print.

Trainer ExtrasThe creator's log also records each trainer's battle AI setting and the healing items in their bag, and gives every Pokémon its EVs and IVs. The EVs and IVs are on the Pokémon rows here; the AI settings and bag items are in the spreadsheet, linked in the Made by card.

Alternate FormsThe encounter tables and trainer teams name about forty alternate forms — Landorus Therian, Oricorio's styles, Minior's colours, the Alcremie creams — that the dex sheet only documents under the ordinary form. Those appear with their own name and picture but have no page of their own, because there is no separate moveset published for them.

The Gym Leader RematchGleba has an optional rematch with Bobby, the third gym leader, at levels 70 to 80. It is listed with the trainers rather than with the gym leaders: it is a fight you take long after his badge, and counting it as a boss would drag that checkpoint's level cap up with it.

One-Off PokémonThe tables headed "One-off Pokémon" are not wild encounters. They are the starters, the gift and standing legendary Pokémon, the in-game trades and the roamers, with the documentation's own words in the rate column: "starter", "gift", "static", "trade Poipole", "roamer".

Flooded MapsSeveral places have two sets of tables, one ordinary and one marked Flooded. The flood is a story event, and the flooded version of a map is a late-game area with Pokémon forty levels above the ones you first met there. They are separate entries here for that reason.

Trade EvolutionsThe evolution list still shows trades, because the documentation still lists them — but every one of them has a second method beside it that needs no trade at all. Kadabra evolves by trade or with a Linking Cord; Onix by trade holding a Metal Coat or by using the Metal Coat on it. Both lines are on the Pokémon's own page.