Pokémon Classic
Pokémon Yellow rebuilt on the Emerald engine: the same 151, the same Kanto, the same Pikachu walking behind you — with Fairy typing, Mega Evolution, a DexNav, and a post-game that keeps going long after the Champion.
More about the game
Pokémon Classic is a remake of Pokémon Yellow built on the Pokémon Emerald engine, started by danenders (LazyDev) and carried to this version by DaniRainbow. The shape of the game is the Kanto you remember: Pallet Town, eight badges in the old order, a partner Pikachu that follows you everywhere and never evolves, and a rival whose Eevee becomes Jolteon, Flareon or Vaporeon depending on how the two of you play. What the newer engine buys is everything underneath. Moves are physical or special on their own terms rather than by type, Fairy exists, and every one of the 151 has a modern three-slot ability line and a rewritten level-up list. Mega Evolution is real and arrives in the post-game with a Mega Ring and fifteen stones hidden around Kanto. Trade evolutions are gone: Kadabra, Machoke, Graveler and Haunter take a Power Stone instead, so a solo playthrough can finish the Pokédex. A DexNav points you at hidden Pokémon in the grass and out on the water, day and night change what walks the routes, and the post-game piles on Cerulean Cave, Faraway Island, gym leader rematches, Title Matches at the Indigo Plateau and a daily hunt for Team Rocket fugitives. There is no level cap. Every table on these pages is read from the creator's own published source at v1.5.1, with the item, tutor and story order from their player help guide.
What's different, point by point
- Pokémon Yellow's Kanto rebuilt on the Emerald engine: the original 151, the eight badges in the old order, and a partner Pikachu that follows you and cannot evolve
- Modern battle rules on Generation III data: the physical/special split, the Fairy type, three ability slots per Pokémon and rewritten level-up lists
- Mega Evolution for fifteen forms, unlocked with a Mega Ring after a second run at the Champion, with the stones hidden around Kanto
- No trading needed: Kadabra, Machoke, Graveler and Haunter evolve with a Power Stone as well as by trade
- A DexNav that tracks hidden Pokémon in grass and on the water, shows what is about at this hour, and stars a Pokémon's best stats
- A day/night clock that changes the wild tables on 36 routes and towns
- HMs you can use from the bag with the right badge, plus Dig from the TM and Teleport from any psychic Pokémon
- A handful of challenge trainers hiding on ordinary routes with post-game teams, well above anything else around them
- A daily hunt for Team Rocket fugitives, berry trees, breeding and a roaming aide who hands out the Catching, Oval and Shiny Charms
- A long post-game: Cerulean Cave, Faraway Island, gym leader and trainer rematches, Battle Point Title Matches at the Indigo Plateau, and a Battle Tower turned into a shop
- No level cap — the game never stops a Pokémon gaining experience
DaniRainbow
This guide is built from DaniRainbow's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.
What this guide covers
Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.
| Section | Source | |
|---|---|---|
| Wild Pokémon by area | From the game itself | Every wild table in the game, for every map a player can walk to: grass, surf, rock smash, all three rods and the DexNav's hidden lists, split by day and night wherever the game keeps two. The stationary Pokémon and the gifts the map scripts hand out are here too, as their own methods. |
| Encounter rates | From the game itself | Slot percentages are the game's own weights, added up per species — see the note on rates below the table. |
| Wild levels | From the game itself | Every level range is the game's own, read from the slot it belongs to. Nothing scales with badges in this game. |
| Stats, abilities and movesets | From the game itself | Base stats, types, abilities, level-up list, TM and HM compatibility, tutor moves, egg moves, wild held items and evolution methods for all 151, the fifteen Mega forms, the partner Pikachu and your rival's Eevee, all read from the game's own tables. |
| TM and HM compatibility | From the game itself | The game keeps Emerald's 50 TMs and 8 HMs and does not renumber them. Compatibility is each Pokémon's own entry. |
| Where TMs are found | From the game itself | Read from the game's own maps — pick-ups, hidden items, gym rewards and shop stock. 56 of the 58 machines have a place; Waterfall and Dive are never handed out, and their rows say so. |
| Trainer and boss teams | From the game itself | Every fight a map in this game starts, including the rematches, the post-game Elite Four and the Title Matches, each labelled in its title. Most teams store no moves — see the note on trainer moves — and the leftover Hoenn trainers the engine still carries are left out because nothing in this game ever fights them. |
Credits
- Pokémon Classic: danenders (LazyDev), original developer; DaniRainbow, playtester and developer from v1.4 on
- The published source at v1.5.1, which every number on these pages is read from: DaniRainbow
- The player help guide, where the story order and the item, TM and tutor locations were checked against: DaniRainbow
- Design: Headlocker03 and Liquid Justice
- pokeemerald, the Pokémon Emerald decompilation the game is built on: the pret team
- Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.
Reading the tables
SourceEvery table on these pages is read from the creator's own published source at v1.5.1: the wild tables with their species, slot percentages and level ranges, base stats, types, abilities, level-up lists, egg moves, tutor and TM compatibility, evolutions, move data, and every trainer team with its levels. Where an item, TM, tutor or badge sits in the world comes from the game's own map data, cross-checked against the creator's player help guide.
ScopeThis is a Kanto game and these pages cover the 151 Pokémon of Kanto, the fifteen Mega forms, the partner Pikachu and your rival's Eevee. The engine it is built on still carries data for the Pokémon of Johto and Hoenn, but not one of them appears in a wild table, a trainer's team or a gift anywhere in the game, so they are left out rather than listed as if you could catch them. The same goes for the maps: the whole of Hoenn is still in the engine and none of it can be walked to, so nothing on it is published here.
Day NightDay is 8am to 8pm and night is 8pm to 8am, by your console clock. A method labelled "(day)" or "(night)" means the game keeps two different tables for that spot; an unlabelled table is the same at every hour.
DexnavA "DexNav" table is the list of hidden Pokémon the DexNav can turn up in that area — Pokémon that never appear in the ordinary grass or surf tables. The three percentages are how often each of the three hidden slots is picked once a hidden Pokémon appears, not how often one appears at all.
RatesSlot percentages are the game's own weights, added up per species: a Pokémon that fills four of the twelve grass slots shows the four added together. A species marked with a star is 5% or rarer.
Trainer MovesMost trainers in this game store only a species, a level and a held item, and the game builds their moves from that Pokémon's own level-up list when the fight starts. Those trainers show no move list here rather than a guessed one. A trainer with a written-out team — the gym leaders, the Elite Four, your rival, Giovanni, the rematches and the Title Matches — shows its real four moves.
Challenge TrainersA few trainers on early routes field level 60 to 100 teams — a Youngster on Route 4, a Bug Catcher in Viridian Forest, a Fisherman on Route 12 and about a dozen others. They are not mistakes: the game hides a handful of challenge trainers in ordinary places, and the daily Team Rocket fugitives that appear after the Champion are strong too. The levels shown are what the game stores.
AbilitiesAbilities are not stored per trainer: the game works one out from the Pokémon when the battle starts. No ability is printed for a trainer's Pokémon here; the species' own page lists which ones it can have.
MegasEach Mega form has a page of its own, because it is a different creature in battle — its own stats, its own typing in Charizard's and Mewtwo's case, and its own ability. It shares a Pokédex number with the Pokémon it comes from, which is how the game itself files it.
Trade EvolutionsThe Power Stone covers the four plain trade evolutions — Alakazam, Machamp, Golem and Gengar. Six more trade evolutions are still in the game's own table and still need a real trade with another Generation III game: Politoed, Slowking, Steelix, Kingdra, Scizor and Porygon2. Those six are Johto Pokémon and have no page here, because nothing in this game gives you one.
RematchesA rematch is listed as its own fight with the word in its title, because it is a different team met at a different point in the game. Gym leaders have two: one you can take before the Elite Four and a post-game one. Title Matches are the Battle Point fights at the Indigo Plateau. None of them counts towards the badge-by-badge level table.
TM LocationsTM and HM locations are read from the game's own maps: 56 of the 58 machines have a place. The two that do not are Waterfall and Dive, which this Kanto has no use for and never hands out.
Moves ScopeThe battle engine this game is built on carries every move up to Generation VIII, several hundred of which nothing in Kanto can learn or use. The move list here is cut to what you can actually meet: every level-up move of a Pokémon in this game, every TM, HM and tutor move, every egg move, and every move a trainer here is written to use.
Level CapsThere is no level-cap system in this game. The level table is a record of the highest level a boss brings by each badge, not a limit the game enforces.