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GBA · Pokémon Emerald · v1.0.5 · by Turtleye, hedara & Pawkkie

Pokémon CC: Operation Masquerade

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What makes it different

A one-map Arknights crossover: no routes, no story gate – just a gacha to build your team and six gauntlets of four fixed-pool trainers each, fought in whatever order you like.

More about the game

Operation Masquerade drops Tiana, the Recordkeeper from Pokémon Recordkeepers, into an Arknights convention on her day off. There is exactly one map, the Convention Center, and no story to walk through: every save starts with all eight Eeveelutions in hand, and from the first step the gacha counter and all six gauntlets are open at once. Pulling credits at the gacha is how the team grows — three Pokémon banners (each with a 4★, 5★ and 6★ pool) plus an item banner, all with published odds and a pity counter that guarantees a better pull if luck runs cold. A gauntlet is four Arknights-themed trainers fought in sequence; none of the four carries one fixed team — each draws four Pokémon at random from its own listed pool for that attempt, honouring roles the data tags (a guaranteed Lead, an Ace, a Weather Setter and so on), so no two trips through the same gauntlet look quite the same. Before any fight, the player can also switch on ‘risks’ — battle modifiers with a published point cost, from a stat handicap to a turn limit to giving the opponent items — for a harder, better-paying fight. This guide lists every gauntlet's four trainer pools in full, every risk with its cost and effect, and every gacha banner's pools and published odds, exactly as the game's own source code defines them.

What's different, point by point

  • One hub map, no routes and no story gate: the gacha counter and all six gauntlets are open from the player's first save
  • 6 gauntlets × 4 Arknights-crossover trainers = 24 fights, fought in a fixed order within each gauntlet but in whatever order the player likes overall
  • Every gauntlet trainer draws 4 Pokémon at random from their own listed pool of 6–13 for each attempt (never a single fixed team), following a published draft rule that guarantees roles like Lead, Ace or Weather Setter
  • 8 double-battle trainers among the 24; the rest are singles
  • 63 player-chosen ‘risks’ (battle modifiers) with a published point cost each, worth 137 points combined if every one were switched on at once
  • 3 Pokémon gacha banners (4★/5★/6★ pools, 23 species each) plus an item banner, all with published pull odds and a pity counter
  • 213 species appear across the gauntlet pools, the gacha banners and the starting Eeveelutions, every one at a fixed level 50
  • 7 of the 293 moves shown are marked as this game's own — changed from the current official numbers, or not in the current official games at all
How it plays and everything it changes →
Made by

Turtleye, hedara & Pawkkie

This guide is built from Turtleye, hedara & Pawkkie's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfThe starting Eeveelutions and all three gacha banners' 4★/5★/6★ pools, read straight from the game's own source. the source repository
Encounter ratesNot published by the creatorThe game's own published pull odds and pity counters for every tier, and equal weight within a tier — nothing here is estimated. the source repository Operation Masquerade is built on Emerald; the Emerald guide has the original game's encounter rates.
Wild levelsFrom the game itselfEvery gacha pull and every starting Eeveelution arrives at level 50.
Stats, abilities and movesetsFrom the game itselfBase stats, types and abilities for all 213 species that appear in a gauntlet pool, a gacha banner, or the starting team, from the game's own tables.
TM and HM compatibilityDoesn't apply hereThe game has no TMs, HMs or move tutors. Operation Masquerade is built on Emerald; the Emerald guide has the original game's TM and HM compatibility.
Where TMs are foundDoesn't apply hereNo TMs exist to be placed. Operation Masquerade is built on Emerald; the Emerald guide has the original game's TM locations.
Trainer and boss teamsFrom the game itselfAll 24 gauntlet fights, each with its trainer's full Pokémon pool, held item, ability and moves per pool member, and the pool's own draft rule — from the game's own trainer data. the source repository

Credits

Reading the tables

AreasThere are no routes. ‘Starting team’ is the fixed set of Eeveelutions every save begins with; a ‘Gacha’ area is one banner's 4★/5★/6★ pools, with the game's own published odds and pity in each row's note.

TrainersEach gauntlet fight page is one trainer's full pool, not a fixed team: the game draws 4 of the Pokémon listed for that attempt, following the pool rule named at the top of the page. The tag on a Pokémon (Lead, Ace, Weather Setter, Weather Abuser, Support) is what that draft rule uses to decide who can fill which slot. One trainer, Elysium, also marks two of its pool members Group A and Group B, and its draw always takes exactly one of each.

PokémonThe moves on a Pokémon's page are the sets it is given in a trainer's pool or on a gacha banner in this game, not a level-up list. A species pulled from the gacha with no trainer-pool appearance carries no moveset here: the game gives it the engine's standard moves for a fresh level-50 Pokémon, which this guide does not restate. Base stats, types and abilities are the game's own.

MovesA move marked as changed differs from its current official numbers, or does not exist in the current official games at all.

TMsThere are no TMs, HMs or move tutors in this game; a Pokémon's moves come only from its trainer-pool or gacha-banner set.